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Encrusted with Frost (Condition)
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- Affected entity has
Disadvantage on Dexterity
Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12
Constitution saving throw or take 1d4
Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Properties
MAG_FROST
: start of turn
: add to duration
Condition: Frozen
Duration: 2 turns
DC 12 Constitution saving throw
- Affected entity is utterly enamelled in ice and is
Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to
Bludgeoning,
Thunder, and
Force damage.
- Gains Resistance to
Fire damage.
- Gains immunity to and .
Notes
- The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
- Markoheshkir's Encrusted with Frost condition comes from the variant of Kereska's Favour.