Encrusted with Frost (Condition)
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- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by Burning.
- The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
- Markoheshkirs Encrusted with Frost condition comes from the Frost of Dark Winter variant of Kereska's Favour.