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Encrusted with Frost (Condition)
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- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by Burning.
Condition: Frozen
Frozen
Duration: 2 turns
DC 12 Constitution saving throw
- Affected entity is utterly enamelled in ice and is Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to , , and damage.
- Gains Resistance to damage.
- Gains immunity to and .
Notes
- Markoheshkir's Encrusted with Frost condition comes from the Frost of Dark Winter variant of Kereska's Favour.
- Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses.
Bugs
- The in-game description is not entirely correct: failing the DC 12 Constitution saving throw results in the entity becoming Frozen, whereas succeeding it causes it to take 1d4Cold damage. Contrary to what the description states, this damage is not halved.