Encrusted with Frost (Condition)
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- Affected entity has
Disadvantage on Dexterity
Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12
Constitution saving throw or take 1d4
Cold and become
Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by
Burning.
Notes
- The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
- Markoheshkirs Encrusted with Frost condition comes from the
Frost of Dark Winter variant of Kereska's Favour.