Ad placeholder
Toggle Non-Lethal Attacks: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
| image = Toggle Non-Lethal Attacks.webp | | image = Toggle Non-Lethal Attacks.webp | ||
| icon = Toggle Non-Lethal Attacks Icon.webp | | icon = Toggle Non-Lethal Attacks Icon.webp | ||
| summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | | summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party of playable characters, but not to summons such as familiars. | ||
While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} (see [[#Notes|notes]] for more information). | While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} (see [[#Notes|notes]] for more information). | ||
| description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them. | | description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them. | ||
| extra description = Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | |||
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | |||
| toggleable = yes | | toggleable = yes | ||
| condition = Non-Lethal Damage | | condition = Non-Lethal Damage | ||
| common = yes | | common = yes | ||
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}}; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | | notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}}; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | ||
Note that healing a knocked-out character will not restore them to consciousness; only a long rest will do so. | |||
}} | }} |
Latest revision as of 00:20, 24 July 2024
Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party of playable characters, but not to summons such as familiars.
While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become or (see notes for more information).
Description
Knock someone instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.
Details
- Toggleable
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
(Information not yet added.)
Notes
- While in combat with a creature, if they have the condition , they will become ; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.
Note that healing a knocked-out character will not restore them to consciousness; only a long rest will do so.