Toggle Non-Lethal Attacks
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Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become Knocked Out or Knocked Out (Temporary) (see notes for more information).
Description
Knock someone Unconscious instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.
Condition: Non-Lethal Damage
Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
(Information not yet added.)
Notes
- While in combat with a creature, if they have the condition Temporarily Hostile, they will become Knocked Out (Temporary); after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.