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Multiattack (Water Elemental): Difference between revisions

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(Corrected description)
(Added damage vs chilled)
 
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| image =Multiattack Water Elemental.webp
| image =Multiattack Water Elemental.webp
| cost = action
| cost = action
| damage = 2d4
| damage = 2d4 + 4
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage modifier = Strength
| extra damage = 2d4
| extra damage = 2d4
| extra damage type = Cold
| extra damage type = Cold
| extra damage 2 = 2d4
| extra damage 2 = 2d4 + 4
| extra damage type 2 = Bludgeoning
| extra damage type 2 = Bludgeoning
| extra damage modifier 2 = Strength
| extra damage 3 = 2d4
| extra damage 3 = 2d4
| extra damage type 3 = Cold
| extra damage type 3 = Cold
Line 20: Line 18:
| range = melee
| range = melee
| recharge = Per turn
| recharge = Per turn
| additional = Against {{Cond|Chilled}} targets, the damage dice (but not the flat damage bonuses) are doubled:
<dl class="bg3wiki-property-list">
<dd>{{DamageInfo|4d4 + 4|Bludgeoning}}</dd>
<dd>+ {{DamageInfo|4d4|Cold}}</dd>
<dd>+ {{DamageInfo|4d4 + 4|Bludgeoning}}</dd>
<dd>+ {{DamageInfo|4d4|Cold}}</dd>
</dl>
| save =  
| save =  
| aoe =  
| aoe =  
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| condition save =  
| condition save =  
| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes =  
| notes = * {{Cond|Chilled}} imposes [[vulnerability]] to {{DamageType|Cold}} damage, so not only do the number of damage dice get doubled when attacking a chilled target, the cold damage values get doubled again from the vulnerability.
* Assuming both attacks hit, this multiattack will deal on average 68 damage to {{Cond|Chilled}} targets when accounting for the vulnerability and doubled damage dice.
}}
}}

Latest revision as of 03:30, 1 August 2024

Multiattack Water Elemental.webp

Multiattack is an Action unique to the Water Elemental. Users attack a target twice, dealing double damage on targets that are Chilled Chilled.

Description

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

Properties

Cost:
Action
Damage:
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+
D4 Bludgeoning.png 2d4 + 4 (6~12) Damage TypesBludgeoning
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

Against Chilled Chilled targets, the damage dice (but not the flat damage bonuses) are doubled:

D4 Bludgeoning.png 4d4 + 4 (8~20) Damage TypesBludgeoning
+
D4 Cold.png 4d4 (4~16) Damage TypesCold
+
D4 Bludgeoning.png 4d4 + 4 (8~20) Damage TypesBludgeoning
+
D4 Cold.png 4d4 (4~16) Damage TypesCold

How to learn

Used by creatures: Water Elemental

Notes

  • Chilled Chilled imposes vulnerability to Damage TypesCold damage, so not only do the number of damage dice get doubled when attacking a chilled target, the cold damage values get doubled again from the vulnerability.
  • Assuming both attacks hit, this multiattack will deal on average 68 damage to Chilled Chilled targets when accounting for the vulnerability and doubled damage dice.