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Chilled (Condition)
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- Affected entity is vulnerable to
Cold damage and resistant to
Fire damage.
- Applying to a chilled entity will make it for
Duration: 1 turn.
Properties
CHILLED
Condition: Frozen
Duration: 1 turn
- Affected entity is utterly enamelled in ice and is
Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to
Bludgeoning,
Thunder, and
Force damage.
- Gains Resistance to
Fire damage.
- Gains immunity to and .
Notes
- The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
- The duration of the condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will immediately end at the start of the frozen creature's turn without disabling it for even a single turn.
- When applied with , will instead last 2 turns (so effectively 1 full round), so it doesn't have this issue.