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Chilled (Condition)
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- Affected entity is vulnerable to damage and resistant to damage.
- Applying
Duration: 1 turn.
to a chilled entity will make it for
Condition: Frozen
Duration: 1 turn
- Affected entity is utterly enamelled in ice and is
Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to
Bludgeoning,
Thunder, and
Force damage.
- Gains Resistance to
Fire damage.
- Gains immunity to and .
Notes
- The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. However, applying wet to an already wet and chilled target will freeze it.
- The duration of the
- When applied with , will instead last 2 turns (so effectively 1 full round), so it does not have this issue.
condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will immediately end at the start of the frozen creature's turn without disabling it for even a single turn.