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Aura of Warding: Difference between revisions
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{{ | {{ActionPage | ||
| summary = '''Aura of Warding''' is an [[Oath of the Ancients]] Paladin class action. This ability allows a Paladin to protect their allies from damage from spells. | |||
| summary = '''Aura of Warding''' is | |||
| description = You and any nearby allies take only [[Damage Types#Resistance|half the damage]] from spells. The aura disappears if you fall Unconscious. | | description = You and any nearby allies take only [[Damage Types#Resistance|half the damage]] from spells. The aura disappears if you fall Unconscious. | ||
| image = Aura of Warding | | image = Aura of Warding.webp | ||
| condition = Aura of Warding (Aura) | |||
| condition = Aura of Warding | |||
| condition duration = Permanent | | condition duration = Permanent | ||
| range = self | | range = self | ||
| aoe = sphere | | aoe = sphere | ||
| aoe m = 3 | | aoe m = 3 | ||
| aoe ft = 10 | | aoe ft = 10 | ||
| class learns at level 7 = Oath of the Ancients | | class learns at level 7 = Oath of the Ancients | ||
| | | notes = * Spell damage resistance provided by the aura does not stack with other resistances. | ||
| | ** For example, if you were to be damaged by a Cold spell whilst warded and already had resistance to Cold damage via other means, the resulting damage will only be halved, not quartered. | ||
}}{{ | | bugs = * Despite its description, this aura is not removed upon the caster falling unconscious. | ||
}} | |||
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Latest revision as of 23:20, 24 February 2025
Aura of Warding is an Oath of the Ancients Paladin class action. This ability allows a Paladin to protect their allies from damage from spells.
Description
You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.
Properties
- Details:
-
Range: Self
-
AoE: 3 m / 10 ft (Radius)
Condition: Aura of Warding (Aura)
Duration: Permanent
- The paladin and any nearby allies have Resistance to damage from spells.
How to learn
Classes:
- Class level 7: Oath of the Ancients
Notes
- Spell damage resistance provided by the aura does not stack with other resistances.
- For example, if you were to be damaged by a Cold spell whilst warded and already had resistance to Cold damage via other means, the resulting damage will only be halved, not quartered.
Bugs
- Despite its description, this aura is not removed upon the caster falling unconscious.