Dice rolls: Difference between revisions

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(→‎Mechanics: Some more clarification)
(→‎Rolls using d20: Some tweaks and clarifications)
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== Rolls using d20 ==
== Rolls using d20 ==
When a creature rolls dice to determine success, they roll a twenty-sided die ({{D20}}) and add the associated ability score modifier to the final results of the roll. If applicable, they also add their proficiency bonus and any other potential modifiers to the result. If the final result equals or exceeds a threshold value, it is considered a success.
When a creature rolls dice to determine success, they roll a twenty-sided die ({{D20}}) and add the associated ability score modifier to the result of the roll. If applicable, they also add their proficiency bonus and appropriate modifiers from other sources. If the final result equals or exceeds a threshold value, it is considered a success.


Rolling a 1 or 20 on a d20 roll is referred to as a "natural 1" or "natural 20". A natural 1 is always an automatic miss, while a natural 20 is always an automatic success.
Rolling a 1 or 20 on a d20 roll is referred to as a "natural 1" or "natural 20". A natural 1 is always an automatic failure, while a natural 20 is always an automatic success.


=== Attack rolls ===
=== Attack rolls ===
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Attack actions are often made with [[Weapons|weapons]], but some spells, such as {{SAI|Fire Bolt}} or {{SAI|Eldritch Blast}}, also rely on attack rolls.
Attack actions are often made with [[Weapons|weapons]], but some spells, such as {{SAI|Fire Bolt}} or {{SAI|Eldritch Blast}}, also rely on attack rolls.


Melee attacks generally use the creature's Strength modifier, or its Dexterity modifier if the weapon has the Finesse property, and their Dexterity modifier is higher than their Strength modifier. Spellcasters usually use their spellcasting ability modifier for attacks made with spells. Some magical affects, like the spell {{SAI|Shillelagh}} or a Warlock's {{SAI|Pact of the Blade}}, allow spellcasters to use their [[Spells#Spellcasting_Ability_and_Proficiency|spellcasting ability modifier]] for weapon Attack and damage Rolls.
Melee attacks generally use the creature's Strength modifier, and ranged attacks use Dexterity, or Strength for thrown weapons. Weapons with the Finesse property use whichever of those two modifiers is highest. Spellcasters use their [[Spells#Spellcasting_Ability_and_Proficiency|spellcasting ability modifier]] for attacks made with spells. Some magical effects, like the spell {{SAI|Shillelagh}} or a Warlock's {{SAI|Pact of the Blade}}, allow spellcasters to use their spellcasting ability modifier for weapon attack and damage rolls.


The creature's proficiency bonus is added to the results of attack rolls of Attacks actions taken with weapons they are proficient in. Classes capable of spellcasting add their proficiency bonus to the attack rolls of spells they cast.
The creature's proficiency bonus is added to attack rolls made with weapons they are proficient with. Classes capable of spellcasting add their proficiency bonus to the attack rolls of spells they cast.


When an Attack is determined to be a hit, the creature rolls for damage.
When an Attack is determined to be a hit, the creature rolls for damage.