Baldur's Gate 3: Difference between revisions

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The game starts in the year of 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Descent_into_Avernus Baldur's Gate: Descent into Avernus]. The player character can be one of the pre-made [[Origins|characters]] or a custom origin (the default name is Tav, however the player can name their character whatever they like). The protagonist has been taken captive by [[Mind flayer|the mind flayers]], who have launched an invasion of [https://forgottenrealms.fandom.com/wiki/Faerun Faerûn]. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before the mind flayers can transform their victims, the [[nautiloid]] flying ship upon which they are all aboard comes under attack from [[githyanki]] warriors and their red dragons, and flees through multiple realms, including Avernus, the first of the Nine Hells.  
The game starts in the year of 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Descent_into_Avernus Baldur's Gate: Descent into Avernus]. The player character can be one of the pre-made [[Origins|characters]] or a custom origin (the default name is Tav, however the player can name their character whatever they like). The protagonist has been taken captive by [[Mind flayer|the mind flayers]], who have launched an invasion of [https://forgottenrealms.fandom.com/wiki/Faerun Faerûn]. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before the mind flayers can transform their victims, the [[nautiloid]] flying ship upon which they are all aboard comes under attack from [[githyanki]] warriors and their red dragons, and flees through multiple realms, including Avernus, the first of the Nine Hells.  


The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasites, they encounter other survivors of the wreck: the human [[wizard]] [[Gale]], the [[half-elf]] [[cleric]] [[Shadowheart]], the [[high elf]] vampire [[rogue]] [[Astarion]], the [[human]] [[warlock]] [[Wyll]], the [[barbarian]] [[tiefling]] [[Karlach]] and the githyanki [[fighter]] [[Lae'zel]].
The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasites, they encounter other survivors of the wreck: the human [[wizard]] [[Gale]], the [[half-elf]] [[cleric]] [[Shadowheart]], the [[high elf]] vampire [[rogue]] [[Astarion]], the [[human]] [[warlock]] [[Wyll]], the [[tiefling]] [[barbarian]] [[Karlach]] and the [[githyanki]] [[fighter]] [[Lae'zel]].


{{Q|Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.}}
{{Q|Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.}}