User:NtCarlson/Sandbox: Difference between revisions

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(Added another DRS weapon)
(Draft of class based deal damage sources)
Line 186: Line 186:
**To apply its {{DamageText|1d4|Thunder}} damage, the {{RarityItem|Punch-Drunk Bastard}} calls <code>CreateExplosion()</code> which then calls <code>DealDamage()</code>.
**To apply its {{DamageText|1d4|Thunder}} damage, the {{RarityItem|Punch-Drunk Bastard}} calls <code>CreateExplosion()</code> which then calls <code>DealDamage()</code>.
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}.
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}.
=== Additional DRS sources from class features ===
This is a list of class features that provide additional <code>DealDamage()</code> instances.
{| class="wikitable" style="text-align:center;"
|+Extra <code>DealDamage()</code> sources from class features
!Feature
!Class
!Damage Bonus
!Limitation
!Notes
|-
|{{nowrap|{{SAI|Sneak Attack}}}}
|Level 1<br>{{nowrap|{{Class|Rogue}}}}
|'''1d6''' to '''5d6'''
|Once per turn.
|Sneak Attack will only create a separate damage instance when triggered as an automatic reaction.
|-
|{{nowrap|{{SAI|Divine Smite}}}}
|Level 2<br>{{nowrap|{{Class|Paladin}}}}
|{{DamageColor|Radiant|'''2d8'''|}} to {{DamageColor|Radiant|'''4d8'''}}
|Consumes spell slots.
|Also applies to all other Smite variants.
|-
|{{nowrap|{{SAI|Colossus Slayer}}}}
|Level 3<br>{{nowrap|{{Class|Hunter|noparent=yes}}}}
|'''1d8'''
|Once per turn.
|Target must already be damaged.
|-
|{{nowrap|{{SAI|Heart of the Storm}}}}
|Level 6<br>{{nowrap|{{Class|Storm Sorcery|noparent=yes}}}}
|{{nowrap|{{DamageColor|Lightning|(Sorcerer level)/2}}}}<br>or<br>{{nowrap|{{DamageColor|Thunder|(Sorcerer level)/2}}}}
|
|Applies in a {{range|m=6|ft=20}} radius around you when you cast a {{DamageType|Lightning}} or {{DamageType|Thunder}} damage spell. This damage instance is '''detached''' from the spell.
|-
|{{nowrap|{{SAI|Divine Strike}}}}
|Level 8<br>{{nowrap|{{Class|Cleric}}}}
|'''1d8'''
|Once per turn.
|Damage type depends on the Cleric domain. The {{DamageText|1d8|Physical}} variant from {{Class|War Domain|noparent=true}} must be triggered as a reaction to deal a separate damage instance. All other variants create a separate instance no matter how they are triggered.
|-
|{{SAI|Shadow Strike}}
|Level 11<br>{{nowrap|{{Class|Way of Shadow|noparent=yes}}}}
|{{DamageColor|Psychic|'''3d8'''}}
|Consumes {{resource|ki|3}}.
|Must be {{Cond|invisible}} or {{Cond|Hiding}}.
|-
|{{nowrap|{{SAI|Lifedrinker}}}}
|Level 12<br>{{Class|Warlock}}
|{{DamageColor|Necrotic|'''Charisma modifier'''}}
|None.
|Applies to all melee weapon attacks.
|-
|}


=== Additional DRS sources attached to ordinary weapon attacks ===
=== Additional DRS sources attached to ordinary weapon attacks ===