Ketheric Thorm/Combat: Difference between revisions

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===Phase 3===
===Phase 3===
The last stage of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.


After either destroying, or liberating the [[Dame Aylin|Nightsong]], his invulnerability is lost, and he can finally be killed. During the first stage of the boss fight, he will eventually flee to the lower levels of the Tower, towards the [[Mind Flayer Colony]] to reconvene with [[Lord Enver Gortash]] and [[Orin the Red]], revealing himself, Gortash, and Orin as the Chosen of Myrkul, Bane, and Bhaal respectively.
The Apostle hits hard, often and has a large health pool. However, don't be intimidated as the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the [[Finger of Death]] spell. Should the necromites be dealt with, or the Apostle itself prevented from consuming them, the threat of the spell shouldn't be an issue.


If [[Gale]] uses his [[Netherese Orb Blast]], the game can end at this very moment, allowing the party to kill Ketheric Thorm, [[Enver Gortash]], [[Orin the Red]] and the [[Absolute]] in one fell swoop.
Despite the large size of Apostle, it's still susceptible to most regular conditions, such as being knocked prone, disarmed or blinded. Casting [[Darkness]] on it will help any melee fighters prevent some of the damage and combos particularly well with anyone who can see within darkness. The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, keep this in mind as it's possible it could knock units out of the platform. To prevent this, position all melee units with the spikes of the stage on their back, this way, if they pushed, they won't fall off.
 
The latter two will leave Ketheric to retrieve the [[Mysterious Artefact]] in order to lead the [[Absolute]]'s army to [[Baldur's Gate]]. During this second segment of the boss fight, which the player can bypass entirely with a successful Charisma skill check. In either case, if the [[Dame Aylin|Nightsong]] has not been destroyed, he will retrieve it once more, and either he, in the second stage or the [[Apostle of Myrkul]] in the third, will regain their invulnerability - but this can be rectified by using a [[Help]] Action on [[Dame Aylin|Nightsong]].


Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].
Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].


== Notes ==
== Notes ==