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Redcap Blood Sage: Difference between revisions

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m (I think I like the format that if there's >3 or 4 individual actions then we can do the list over the feature boxes)
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|race=Redcap
|race=Redcap
|type=Fey
|type=Fey
|HP=27; 35
|HP=27; 35{{Tactician}}
|AC=12
|AC=12
|speed=9m / 30ft
|speed=9m / 30ft
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Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.


== Attacks and Abilities ==
== Attacks and abilities ==


=== Unarmed Strike ===
* {{SAI|Unarmed Strike}}
Hit a target with your bare fists.
** {{Attack roll}}: +5
 
* {{SAI|Open Wounds}}
{{Action}}
* {{SAI|Bloodlust (Redcap)|Bloodlust}}
 
** Enables [[Redcap (creature)|Redcaps]] to use {{SAI|Multiattack: Bloodlust}}
{{Attack Roll}}: +5
* {{SAI|Hold Person}}
{{DamageInfo|type=Bludgeoning|plus=5}}
** {{Saving Throw|WIS|dc=12}}
 
=== Open Wounds ===
Rend a creature's flesh and make them [[Bleeding (Condition)|Bleeding]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid damage and gain the {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] condition for {{Duration|2}}.
{{DamageInfo|count=2|die=6|type=Piercing}}
 
=== Bloodlust ===
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
 
{{Action}}
 
{{Concentration}}
 
{{Range|m=12|ft=40}}
 
{{Recharge|Per Combat}}
 
* When a [[Redcap (creature)|Redcap]] has this spell on them, they regain
{{HealingInfo|count=3|die=6}}
when they kill something and can use their [[Multiattack]].
 
=== [[Hold Person]] ===
Casts [[Hold Person]] spell.
 
{{Action}}
 
{{SavingThrow|WIS|dc=12}}
 
{{Range|m=18|ft=60}}


== Tactics ==
== Tactics ==
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Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit but their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition.
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit but their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition.


=== Notes ===
== Notes ==
 
* On [[Tactician]] difficulty, Blood Sages get a massive +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration.
* On [[Tactician]] difficulty, Blood Sages get a massive +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration.


[[Category: Fey]][[Category: Redcaps]]
[[Category: Fey]][[Category: Redcaps]]
{{NavCreatures}}
{{NavCreatures}}