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Spirit Guardians (Radiant): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
| name = Spirit Guardians: Radiant
| name = Spirit Guardians
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric, War Domain
| variant of = Spirit Guardians
| class learns at level 5 = Cleric, War Domain
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =  
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


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Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| action type = action
| cost = action, spell3
| attack roll =  
| attack roll =  
| damage = 3d8
| damage = 3d8