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Spirit Guardians (Radiant)
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This article is about the radiant variation of the spell. For other uses, see Spirit Guardians (disambiguation).

Description
Call forth spirits to protect the area around you.Nearby enemies take 3d8Radiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become Invisible while Concentrating on this spell.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage: 3~24
- Details
- WIS Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
3d8Radiant
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage for each spell slot level above 3rd.Technical details
UID
Shout_SpiritGuardians_Radiant
Spell flags
Condition: Spirit Guardians Aura
Spirit Guardians Aura
Duration: 10 turns
Spell save DC Wisdom saving throw
- Spirits protect the affected entity, damaging enemies within 3 m / 10 ft and halving their movement speed.
- Damage dealt is 3d8Radiant or 3d8Necrotic plus 1d8 per upcast level.
- Targets succeeding a Wisdom saving throw take half damage.
- The caster can't become Invisible while concentrating on this spell.
How to learn
This spell is a variation of:
Spirit Guardians