D&D 5e class changes: Difference between revisions

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**The companion acts on its own initiative rather than the Ranger's, and does not require the Ranger to take an action to command it.
**The companion acts on its own initiative rather than the Ranger's, and does not require the Ranger to take an action to command it.
**The companion can be swapped out or resummoned once per short rest.
**The companion can be swapped out or resummoned once per short rest.
**The companion adds the proficiency bonus to their attack rolls, damage rolls, Saving Throws and Armour Class at 5th level and not at 3rd level.
**The companion adds the Ranger's proficiency bonus to its attack rolls, damage rolls, Saving Throws, and Armour Class at 5th level and not at 3rd level.
*At 5th level, 8th level, and 11th level the animal companion gains additional hit points.
*At 5th level, 8th level, and 11th level the animal companion gains additional hit points.
*At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores.
*At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores.


===={{Class|Gloom Stalker}}====
===={{Class|Gloom Stalker}}====
*The [[Dread Ambusher]] initiative bonus is +3 rather than the Wisdom Ability Score Modifier. To get the extra damage for a first-round attack one must use the [[Dread Ambusher (Melee)]] or [[Dread Ambusher (Ranged)]] actions.
*The [[Dread Ambusher]] initiative bonus is a flat +3 rather than the Ranger's Wisdom Ability Score Modifier. To get the extra damage for a first-round attack one must use the [[Dread Ambusher (Melee)]] or [[Dread Ambusher (Ranged)]] actions.
*For '''Umbral Sight''', rather than getting normal [[Darkvision (spell)|Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases.
*For '''Umbral Sight''', rather than getting normal [[Darkvision (spell)|Darkvision]] or [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases.
*Gloom Stalkers get the always prepared ritual spell [[Disguise Self]] at level 3.
*Gloom Stalkers get the always prepared ritual spell [[Disguise Self]] at level 3.
*Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5, instead of Rope Trick.
*Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5, instead of Rope Trick.
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===={{Class|Storm Sorcery}}====
===={{Class|Storm Sorcery}}====
*[[Tempestuous Magic]] fly speed is 30 feet instead of 10.
*[[Tempestuous Magic]]'s fly speed is 30 feet instead of 10.
*Storm Spells is a new feature granting automatic access to several themed spells. This replaces Storm Guide from 5e, which granted some weather control ability.
*Storm Spells is a new feature granting automatic access to several themed spells. This replaces Storm Guide from 5e, which granted some weather control ability.
**This is similar to the origin spells granted by newer 5e Sorcerer subclasses such as Aberrant Mind or Clockwork Soul, but all granted at level 6.
**This is similar to the origin spells granted by newer 5e Sorcerer subclasses such as Aberrant Mind or Clockwork Soul, but all granted at level 6.
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**[[Pact of the Chain]] is limited to the [[Find_Familiar#Imp_Familiar|Imp]] and [[Find_Familiar#Quasit_Familiar|Quasit]] options along with those offered by the normal {{SAI|Find Familiar}} spell. Pseudodragons and sprites are not available.  
**[[Pact of the Chain]] is limited to the [[Find_Familiar#Imp_Familiar|Imp]] and [[Find_Familiar#Quasit_Familiar|Quasit]] options along with those offered by the normal {{SAI|Find Familiar}} spell. Pseudodragons and sprites are not available.  
***The Quasit's [[scare]] ability is recharged on a Short Rest rather than a Long Rest.
***The Quasit's [[scare]] ability is recharged on a Short Rest rather than a Long Rest.
***The Imp's [[Sting]] ability deals 1d6 poison damage on a failed save and none on success, rather than 3d6 on failure and half that on success.
**[[Pact of the Blade (Passive Feature)|Pact of the Blade]] and [[Bind Pact Weapon]] are both immediate rather than taking 1 hour.
**[[Pact of the Blade (Passive Feature)|Pact of the Blade]] and [[Bind Pact Weapon]] are both immediate rather than taking 1 hour.
***[[Bind Pact Weapon]] can be used on non-magical weapons, which makes them magical for damage resistance purposes, as well as magical ones.
**[[Pact of the Tome]] only grants the cantrips [[Guidance]], [[Vicious Mockery]], and [[Thorn Whip]] rather than any 3 Cantrips from all classes.
**[[Pact of the Tome]] only grants the cantrips [[Guidance]], [[Vicious Mockery]], and [[Thorn Whip]] rather than any 3 Cantrips from all classes.
*Changes to [[Eldritch Invocation|Eldritch Invocations]]:
*Changes to [[Eldritch Invocation|Eldritch Invocations]]:
**[[Agonising Blast]] does not add the caster's Charisma modifier to the damage roll if the modifier is negative.
**[[Agonising Blast]] does not add the caster's Charisma modifier to the damage roll if the modifier is negative.
**[[Book of Ancient Secrets]] is not available until level 7, and grants three specific spells ({{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}}, and {{SAI|Silence}}, of which only Silence is normally a ritual spell).
**[[Book of Ancient Secrets]] is not available until level 7, and grants three specific spells ({{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}}, and {{SAI|Silence}}, of which only Silence is normally a ritual spell) that can be cast once per long rest without using a spell slot. This invocation does not require having taken Pact of the Tome as it does in 5e.
**The range of [[Devil's Sight]] is reduced to 80 feet instead of 120, in line with the [[Superior Darkvision]] range reduction.
**The range of [[Devil's Sight]] is reduced to 80 feet instead of 120, in line with the [[Superior Darkvision]] range reduction.
**[[Dreadful Word]], [[Mire the Mind]], [[Sculptor of Flesh]] and [[Sign of Ill Omen]] do not limit a character to one use per long rest.
**[[Dreadful Word]], [[Mire the Mind]], [[Sculptor of Flesh]] and [[Sign of Ill Omen]] do not limit a character to one use per long rest.
**[[Lifedrinker]] does not require having taken Pact of the Blade.
**[[Lifedrinker]] does not require having taken Pact of the Blade.
**[[Repelling Blast]] pushes the target back 15 ft instead of 10 ft.that can be cast once per long rest without using a spell slot. This invocation does not require having taken Pact of the Tome as it does in 5e.
**[[Repelling Blast]] pushes the target back 15 ft instead of 10 ft.
**Various 5e invocation options are not available, including all of the level 15 options, those specific to Pact of the Chain, those that involve casting a spell that doesn't exist in this game, and any added in ''Xanathar's Guide to Everything'' and ''Tasha's Cauldron of Everything''.
**Various 5e invocation options are not available, including all of the level 15 options, those specific to Pact of the Chain, those that involve casting a spell that doesn't exist in this game, and any added in ''Xanathar's Guide to Everything'' and ''Tasha's Cauldron of Everything''.
*[[Deepened Pact]] is a new level 5 feature that improves the benefits of the chosen Pact Boon option without using an invocation. The Blade and Chain options grant an extra attack with the Attack action for the warlock or their familiar respectively. The Tome option allows casting [[Animate Dead]], [[Haste]], and [[Call Lightning]] once each per long rest.
*[[Deepened Pact]] is a new level 5 feature that improves the benefits of the chosen Pact Boon option without using an invocation. The Blade and Chain options grant an extra attack with the Attack action for the warlock or their familiar respectively. The Tome option allows casting [[Animate Dead]], [[Haste]], and [[Call Lightning]] once each per long rest.
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===={{Class|Archfey}}====
===={{Class|Archfey}}====
*[[Misty Escape]] lets the Warlock cast [[Misty Step]] on its next turn rather than immediately, and the invisibility lasts one turn.
*[[Misty Escape]] lets the Warlock cast [[Misty Step]] on their next turn rather than immediately, and the invisibility lasts one turn.
*[[Beguiling Defenses]] just makes the Warlock immune to the [[Charmed (Condition)|Charmed]] condition; it does not also allow the [[Warlock]] to turn the charm back on the attacker.
*[[Beguiling Defenses]] just makes the Warlock immune to the [[Charmed (Condition)|Charmed]] condition; it does not also allow the [[Warlock]] to turn the charm back on the attacker.