List of sources of critical hit threshold reduction: Difference between revisions

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(→‎Reducing the threshold for Critical Hits: Added condition for reduced critical in italics for Duellist's Prerogative, similar to other items in this list)
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Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely.
Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely.


== Increasing the likelihood of Critical Hits ==
== Increasing the likelihood of critical hits ==


* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
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** {{SAI|Halfling Luck}}
** {{SAI|Halfling Luck}}


== Reducing the threshold for Critical Hits ==
== Reducing the threshold for critical hits ==
These effects reduce the threshold required for a critical hit by 1.
These effects reduce the threshold required for a critical hit by 1.


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* {{SAI|Spell Sniper}} ''(attacks with spells only)''
* {{SAI|Spell Sniper}} ''(attacks with spells only)''


== Guaranteed Critical Hits ==
== Guaranteed critical hits ==
There are also several ways to '''guarantee''' a critical hit.
There are also several ways to '''guarantee''' a critical hit.


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* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''


[[Category:Gameplay mechanics]]
==References==
{{reflist}}
 
{{NavGameplay/Mechanics}}