Abilities: Difference between revisions

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== Overview ==
== Overview ==
Each of the six abilities represents an aspect of a creature' capabilities:
The six abilities represents an aspect of a creature' capabilities:
* Strength (STR) is their physical power.
* [[Strength]] (STR), physical power and might
* Dexterity (DEX) is their agility and finesse
* [[Dexterity]] (DEX), agility, coordination and balance
* Constitution (CON) is their health and endurance
* [[Constitution]] (CON), health and endurance
* Intelligence (INT) is their rational reasoning and memory
* [[Intelligence]] (INT), rational reasoning and memory
* Wisdom (WIS) is their awareness and insight
* [[Wisdom]] (WIS), awareness and insight
* Charisma (CHA) is their influence and force of character
* [[Charisma]] (CHA), influence and force of character
 
All [[dice rolls|d20 rolls]] made in the game – ability checks, saving throws and attack rolls – have an associated ability.


=== Character creation ===
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied.
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied.
Each [[class]] has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the character creator, and serve as recommendations for players unfamiliar with the rules of the game.


=== Ability score modifiers ===
=== Ability score modifiers ===
Each ability has an ability score modifier, which is derived from its respective ability score. These modifiers are added to various dice rolls in the game, including [[Attack roll|attack rolls]], [[Damage rolls|damage rolls]], [[Ability check|ability checks]] and [[Saving throw|saving throws]].
Each ability has an ability score modifier, which is derived from its ability score, that creatures add to rolls they make associated with that ability.


Ability score modifiers are decreased by ''1'' for every odd ability score below 10, and are increased by ''1'' for every even ability score above 10.{{note|Ability score modifiera cannot be increased beyond ''+10'', even if their respective ability scores are increased further.}}
An ability's modifiers is decreased by ''1'' for every odd score below 10, and is increased by ''1'' for every even score above 10.{{note|Ability score modifiera cannot be increased beyond ''+10'', even if their respective ability scores are increased further.}}


The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}.
The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}.