Abilities: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 76: Line 76:
{{see also|Saving throws}}
{{see also|Saving throws}}
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively.
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively.
* Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells.
* Constitution saves are used is used to maintain [[concentration]] on long-duration spells, and are used when saving against [[poisons]] or spells that test a target's endurance or resilience.
* Intelligence saves are used against psionic spells and features, such as those used by [[illithids]].
* Wisdom is a commonly used ability for saves against spells that test a creature's composure, willpower or self control.


== Interactions with classes ==
== Interactions with classes ==
Line 134: Line 129:
; Sleight of Hand : Sleigh of Hand is used when attempting to pick locks, disarm [[traps]], pickpocketing NPCs or when attempting to steal items without being noticed.
; Sleight of Hand : Sleigh of Hand is used when attempting to pick locks, disarm [[traps]], pickpocketing NPCs or when attempting to steal items without being noticed.
; Stealth : Stealth is used to [[hide]] from other characters and when attempting to remain undetected while [[invisible]].
; Stealth : Stealth is used to [[hide]] from other characters and when attempting to remain undetected while [[invisible]].
==== Dexterity saves ====
Dexterity saves are commonly called for by spells that deal area of effect damage, often halving the damage rolls of those spells.


=== Constitution ===
=== Constitution ===
Line 145: Line 143:
Constitution checks are rare and have no associated skills.
Constitution checks are rare and have no associated skills.
; General : Constitution checks are made when a creature's resilience is tested, but more commonly a Constitution save is attempted instead.
; General : Constitution checks are made when a creature's resilience is tested, but more commonly a Constitution save is attempted instead.
==== Constitution saves ====
Constitution saves are made to maintain [[concentration]] on long-duration spells, and are used when saving against [[poisons]] or spells that test a target's endurance or resilience.


=== Intelligence ===
=== Intelligence ===
Line 159: Line 160:
; Nature : Nature is when attempting to remember facts about nature.
; Nature : Nature is when attempting to remember facts about nature.
; Religion : Religion is used when attempting to remember facts about deities and the planes of existence.
; Religion : Religion is used when attempting to remember facts about deities and the planes of existence.
==== Intelligence saves ====
Intelligence saves are used against psionic spells and features, such as those used by [[illithids]].


=== Wisdom ===
=== Wisdom ===
Line 175: Line 179:
; Perception: Perception is used when a creatures attempts to discover hidden or hard to find things in their surroundings, such as hidden containers, mechanisms or traps, as well as when attempting to spot hidden creatures. During dialogue, it is used to notice hard to spot details.
; Perception: Perception is used when a creatures attempts to discover hidden or hard to find things in their surroundings, such as hidden containers, mechanisms or traps, as well as when attempting to spot hidden creatures. During dialogue, it is used to notice hard to spot details.
; Survival : Survival is used when attempting to spot hidden treasure, as well as to dialogues when dealing with anything related to experience with animals or the wilderness.
; Survival : Survival is used when attempting to spot hidden treasure, as well as to dialogues when dealing with anything related to experience with animals or the wilderness.
==== Wisdom saves ====
Wisdom saves are some of the most common saves in the game, frequently mads to resist spells that test a creature's composure, willpower or self control.


=== Charisma ===
=== Charisma ===