Free Counsellor Florrick: Difference between revisions

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Free Counsellor Florrick begins after interacting with an [[Execution Notice]], which is posted throughout the [[Lower City]]. These notices state that [[Counsellor Florrick]] will be executed within five days. This starts a timer - Florrick will die if she is not saved within five long rests. If too many rests have occur, then the quest automatically updates, as Florrick has been executed.
Free Counsellor Florrick begins after interacting with an [[Execution Notice]], which is posted throughout the [[Lower City]]. These notices state that [[Counsellor Florrick]] will be executed within five days. This starts a timer - Florrick will die if she is not saved within five long rests. If too many rests have occur, then the quest automatically updates, as Florrick has been executed.


=== Walking Through the Front Door ===
=== Walking through the front door ===
The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room (X-25, Y:210). The door to the prison is guarded by a sleeping Flaming Fist, [[Breva Brightmoon]]. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named [[Otto Ott]] in prison. If the party wakes Breva up, they can convince her to let them pass:
The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, [[Breva Brightmoon]]. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named [[Otto Ott]] in prison. If the party wakes Breva up, they can convince her to let them pass:


* I'm here to see Old Man Otto. He's my father.
* I'm here to see Old Man Otto. He's my father.
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=== Sneaking into Wyrm's Rock ===
=== Sneaking into Wyrm's Rock ===
Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through [[Rivington]]. This is accessed by jumping off using [[Fly]] or [[Feather Fall]] at the eastern side of the gate to Wyrm's Rock (X:27, Y:158). After this, walking eastward reveals a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  
Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through [[Rivington]]. This is accessed by jumping off using [[Fly]] or [[Feather Fall]] at the eastern side of the gate to Wyrm's Rock {{coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison {{coords|42|190}} with a successful perception check.  


[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]


After entering into Wyrm's Rock Prison, there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (ie [[Eldritch Blast]]). This leads to a storage room. The door must be lockpicked open. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.  
After entering into Wyrm's Rock Prison, there is a wall that can be blasted open {{coords|91|-720}} with blunt attacks or spells (ie [[Eldritch Blast]]). This leads to a storage room. The door must be lockpicked open. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.  


[[File:Wyrms Rock Prison Map.jpg|thumb|A Map of Wyrm's Rock Prison.]]
[[File:Wyrms Rock Prison Map.jpg|thumb|A Map of Wyrm's Rock Prison.]]
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Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. Hefty use of Misty Step and Dash can have Florrick out of the cell quite quickly, and the guards do not pursue her once she's left through the crack in the wall. After this, simply speak to Florrick and she thanks the party, then departs to go to the Upper City to seek allies.
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. Hefty use of Misty Step and Dash can have Florrick out of the cell quite quickly, and the guards do not pursue her once she's left through the crack in the wall. After this, simply speak to Florrick and she thanks the party, then departs to go to the Upper City to seek allies.


== Quest Rewards ==
== Quest rewards ==
* If Florrick is freed, then she is added to [[Gather Your Allies]] as an ally.
* If Florrick is freed, then she is added to [[Gather Your Allies]] as an ally, granting [[Florrick's Cohort]] during the game's final fight.  
 


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{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]