User:Willowisp/sandbox/sheet: Difference between revisions

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<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}
<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+{{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
{{infobox
{{infobox
| bodystyle = text-align: left;
| bodystyle = text-align: left;
Line 54: Line 54:


| label9 = Proficiency bonus
| label9 = Proficiency bonus
| data9 =  +{{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}
| data9 =  {{#lvar:proficiencybonus}}


| label10 = Saving throws
| label10 = Saving throws
Line 70: Line 70:
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} |  ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} |  ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} |  ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} |  ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} |  ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} |  ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} |  ,{{damage color|{{{vulnerable10|}}}}}}}
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} |  ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} |  ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} |  ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} |  ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} |  ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} |  ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} |  ,{{damage color|{{{vulnerable10|}}}}}}}


| header15 = Conditions
| header20 = Conditions


| label16 = {{cond|Bleeding}}
| class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| data16 = Aren't we all?
| label21 = {{cond|{{{condition1_name|}}}}}<br>
{{#ifeq: {{{condition1_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{condition1_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data21 = {{{condition1_description|}}}


| label17 = {{cond|Dead}}
| class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| data17 = Soon it is your turn. ({{var|Tactician mode}})
| label22 = {{cond|{{{condition2_name|}}}}}<br>
{{#ifeq: {{{condition2_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{condition2_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data22 = {{{condition2_description|}}}
 
| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label23 = {{cond|{{{condition3_name|}}}}}<br>
{{#ifeq: {{{condition3_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{condition3_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data23 = {{{condition3_description|}}}
 
| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label24 = {{cond|{{{condition4_name|}}}}}<br>
{{#ifeq: {{{condition4_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{condition4_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data24 = {{{condition4_description|}}}
 
| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label25 = {{cond|{{{condition5_name|}}}}}<br>
{{#ifeq: {{{condition5_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{condition5_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data25 = {{{condition5_description|}}}
 
| header40 = Features
 
| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label41 = {{SAI|{{{feature1_name|}}}}}<br>
{{#ifeq: {{{feature1_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{feature1_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data41 = {{{feature1_description|}}}
 
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label42 = {{SAI|{{{feature2_name|}}}}}<br>
{{#ifeq: {{{feature2_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{feature2_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data42 = {{{feature2_description|}}}
 
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label43 = {{SAI|{{{feature3_name|}}}}}<br>
{{#ifeq: {{{feature3_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{feature3_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data43 = {{{feature4_description|}}}
 
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label44 = {{SAI|{{{feature4_name|}}}}}<br>
{{#ifeq: {{{feature4_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{feature4_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data44 = {{{feature4_description|}}}
 
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label45 = {{SAI|{{{feature5_name|}}}}}<br>
{{#ifeq: {{{feature5_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{feature5_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data45 = {{{feature5_description|}}}
 
| header60 = Actions
 
| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label61 = {{SAI|{{{action1_name|}}}}}<br>
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">Tactician</span>}}{{#ifeq: {{{action1_mode|}} | Honour | <span style="font-size:90%;">Honour</span>}}
| data61 = {{#if: {{{action1_attack_type|}}} | {{var|{{{action1_attack_type|}}} {{#if: {{{action1_spell|}}}}} Attack}}: {{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}} to hit, {{#ifeq: {{{action1_attack_type|}}} | Melee | reach | range}} {{{action1_range|1.5 m / 5 ft}}}, {{{action1_target|}}}. | {{#if: {{{action1_target|}}} | Target {{{action1_target|}}} at {{{action1_range|}}} range.}}}} {{#if: {{{action1_damage|}}} | {{#if: {{{action1_attack_type|}}} | {{var|Hit}}: | {{var|Effects}}:}} {{{action1_damage| +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}} {{#if: {{{action1_damage_dc|}}} |  Save DC {{{action1_damage_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}}}}. {{{action1_damage_save_outcome|}}}}} {{#if: {{{action1_conditions|}}} | Inflicts {{{action1_conditions|}}}.}} {{#if: {{{action_conditions_dc|}}} | Save DC {{{action1_conditions_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}} {{#if: {{{action_conditions_save_outcome|}}}}}}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}}}{{{action1_description|}}}


| header18 = Features


| label19 = {{SAI|Darkvision}}
| data19 = Can see in the dark.


| header20 = Actions


| label21 = {{SAI|Main Hand Attack}}
| data21 = Melee Attack: {{var|+{{#expr: {{#lvar:strmod}} + {{{proficiency_bonus|}}}}}}} to hit for {{var|1d8}} {{var|+{{#expr: {{#lvar:strmod}}}}}} {{damage color|Piercing}} damage.
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{:User:Willowisp/sandbox/sheet
{{:User:Willowisp/sandbox/sheet
Line 121: Line 168:
| vulnerable2 = Piercing
| vulnerable2 = Piercing


| condition1_name = Bleeding
| condition1_description = Aren't we all?
| condition2_name = Dead
| condition2_description = Soon it is your turn.
| condition2_mode = Honour
| feature1_name = Darkvision
| feature1_description = Can see in the dark.
| feature2_name = Superior Darkvision
| feature2_description = Can see in the dark.
| feature2_mode = Tactician
| action1_name =  Main Hand Attack
| action1_attack_type = Melee
| action1_attack_ability = str
| action1_attack_proficient = yes
| action1_range = 1.5 m / 5 ft
| action1_target = 1 target
| action1_damage = 1d8
| action1_damage_ability = str
| action1_damage_type = Piercing
}}
}}