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Chilled (Condition): Difference between revisions
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NatternAlt (talk | contribs) (Added properties (using bot)) |
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* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | * Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | ||
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | * Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | ||
| stack id = | |||
CHILLED | |||
| status groups = | |||
SG_Surface | |||
| properties = | |||
InitiateCombat, DisableCombatlog, DisableOverhead | |||
| notes = | | notes = | ||
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. | * The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. |