Modding:Editing a Character Creation Preset: Difference between revisions

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We find a Resource node similar to this:<syntaxhighlight lang="xml">
We find a Resource node similar to this:<syntaxhighlight lang="xml">
<node id="Resource">
<node id="Resource">
<attribute id="BaseVisual" type="FixedString" value="c05cb1dc-81eb-647b-3e03-e9bf4301fcc4" />
<attribute id="BaseVisual" type="FixedString" value="c05cb1dc-81eb-647b-3e03-e9bf4301fcc4" />
<attribute id="BodySetVisual" type="FixedString" value="9e43f0e4-d063-d85c-87b4-470d569645db" />
<attribute id="BodySetVisual" type="FixedString" value="9e43f0e4-d063-d85c-87b4-470d569645db" />
<attribute id="ID" type="FixedString" value="d67bd924-3c1f-c33a-5298-feca5bbdc284" /> <!--Leave this the same if you want to overwrite vanilla-->
<attribute id="ID" type="FixedString" value="d67bd924-3c1f-c33a-5298-feca5bbdc284" /> <!--Leave this the same if you want to overwrite vanilla-->
<attribute id="Name" type="LSString" value="Elves_Female_High_Player_f08563b3-748d-4783-837b-b8620bc60b22" /> <!--Example Player entry-->
<attribute id="Name" type="LSString" value="Elves_Female_High_Player_f08563b3-748d-4783-837b-b8620bc60b22" /> <!--Example Player entry-->
<attribute id="ShowEquipmentVisuals" type="bool" value="True" />
<attribute id="ShowEquipmentVisuals" type="bool" value="True" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209034" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209034" />
<children>
<node id="MaterialOverrides">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<children>
<node id="MaterialOverrides">
<node id="MaterialPresets">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<children>
<node id="MaterialPresets">
<node id="Object">
<children>
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->
<attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color-->