Defender Greataxe: Difference between revisions

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(Added damage type category)
m (Bug is fixed in current version, changed note to reflect that)
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| description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus.
| description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|greataxe]] that can be reduced in its [[enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus.
| seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus.
| seo description = Defender Greataxe is a rare greataxe that can be reduced in its enchantment on the first attack of the round to increase wielder's Armour Class and Saving throw bonus.
| quote = <!-- In-game tooltip quote. -->
| quote = The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.
The power of this axe lies in a fluctuating arcane enchantment that flows between the beard and the edge of the axe, and the wielder themselves.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee  
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed  
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes  
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare  
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +2  
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 + 2  
| damage = 1d12 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight kg = 3.15  
| weight lb = 6.3 <!-- The weight in in lb. -->
| weight lb = 6.3  
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 380  
| uid = MAG_PHB_Defender_Greataxe
| uid = MAG_PHB_Defender_Greataxe
| uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba
| uuid = 560fa90c-942b-4661-a86b-e20f9362c9ba
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =  
* {{Passive|Defensive Attack}}
* {{Passive|Defensive Attack}}
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare  
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =  
*This weapon can be bought from the following traders:
*This weapon can be bought from the following traders:
**[[Quartermaster Talli]] at the [[Last Light Inn]]
**[[Quartermaster Talli]] at the [[Last Light Inn]]
| notes =  
| notes =  
*BUG: As of Hotfix #9, the '''Defensive Attack''' special effect upgrades {{Attack Roll}} Critical Fail of 1 to Critical Success of 20. It happens because of a bugged interaction between the Enchantment reduction portion of the effect and the roll values of 1.
* In earlier versions of the game activating the '''Defensive Attack''' effect on a critical miss would cause a bug that changed the natural one into a natural 20, causing a critical hit. This was fixed in a patch.
}}
}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]