Club of Hill Giant Strength: Difference between revisions

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(Added damage type category)
(patch 6 location change)
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| description = {{uncommon|Club of Hill Giant Strength}} is an uncommon [[Clubs|club]] that that raises the wearer's [[Strength]].
| description = {{uncommon|Club of Hill Giant Strength}} is an uncommon [[Clubs|club]] that that raises the wearer's [[Strength]].
| quote = Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.
| quote = Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee  
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed  
| type = Clubs <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Clubs
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4  
| damage = 1d4 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
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| special =  
| special =  
* {{Passive|Splinters of a Giant's Might}}
* {{Passive|Splinters of a Giant's Might}}
| where to find = Found by breaking the [[Stool of Hill Giant Strength]] on the highest floor of [[Arcane Tower]], with [[Bernard]]. The stool is underneath the thatched roof section and is knocked over on its side. {{Coords|-30|-272}}<!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Found by breaking the [[Stool of Hill Giant Strength]] on the highest floor of [[Arcane Tower]], with [[Bernard]]. The stool is underneath the thatched roof section in the furthest corner, standing upright. {{Coords|-26|-272}}
| notes = * Patch 1 changed the [[Strength]] increase from 15 to 19.  
| notes = * Patch 1 changed the [[Strength]] increase from 15 to 19.  
* Patch 6 adjusted it's location slightly, lifting it upright and moving it into the corner, it's initial location was replcaed with a generic stool.
}}
}}
[[Category:Strength Equipment]]
[[Category:Strength Equipment]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]