Jergal: Difference between revisions

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* The [[Crumbling Journal]] records another encounter with Jergal, with a description much alike Withers, and asking the same question that Withers does when you first meet him.<ref>''[[Crumbling Journal]]: "Masked in gold, his skin fine and worn as parchment. Jergal, the death-keeper, the End of Everything. I asked what he needed of me. He asked a simple question: “What is the worth of a single mortal's life?” "''</ref>
* The [[Crumbling Journal]] records another encounter with Jergal, with a description much alike Withers, and asking the same question that Withers does when you first meet him.<ref>''[[Crumbling Journal]]: "Masked in gold, his skin fine and worn as parchment. Jergal, the death-keeper, the End of Everything. I asked what he needed of me. He asked a simple question: “What is the worth of a single mortal's life?” "''</ref>
* As a Paladin or Cleric you can feel divine energy from Withers. ''"He has a divine aspect, yes. A reflection of death itself. Eternal and inescapable."'' If you ask him if he's a god's Chosen he will refuse to answer questions in that regard.
* As a Paladin or Cleric you can feel divine energy from Withers. ''"He has a divine aspect, yes. A reflection of death itself. Eternal and inescapable."'' If you ask him if he's a god's Chosen he will refuse to answer questions in that regard.
* When a character dies and is resurrected by Withers, he states that the character's name has been "stricken from the record". Jergal is also known as "Nakasr, The Final Scribe" who is responsible for keeping record of the ultimate fate of all mortals.
* When a character dies and is resurrected by Withers, he will say ''"I strike thy name from the archives"''. Jergal is also known as "Nakasr, The Final Scribe" who is responsible for keeping record of the ultimate fate of all mortals.
* As a Cleric of Kelemvor, the player will have unique dialogue when talking to Withers. The player will sense something familiar about him upon first meeting. He will say unique lines such as ''"Thou walk with death, child of Kelemvor. That is enough for an understanding between us"'' and ''"No, although Kelemvor chose wise to bless one such as yourself"'' when replying to the player's questions.
* As a Cleric of Kelemvor, the player will have unique dialogue when talking to Withers. The player will sense something familiar about him upon first meeting. He will say unique lines such as ''"Thou walk with death, child of Kelemvor. That is enough for an understanding between us"'' and ''"No, although Kelemvor chose wise to bless one such as yourself"'' when replying to the player's questions.
* When talking to Withers in [[Moonrise Towers]], the Party can note that he seems to know a lot about the Dead Three.
* When talking to Withers in [[Moonrise Towers]], the Party can note that he seems to know a lot about the Dead Three.