The Emperor: Difference between revisions

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=== Act Two finale ===
=== Act Two finale ===
{{main|Help Your Protector}}
{{main|Help Your Protector}}
On the way to Baldur's Gate, the party will be ambushed by a group of Gish'ra warriors while resting at Wyrm's Lookout. Entering the portal to the Astral Prism, the party will hear their Dream Guardian calling out for help. However, when the party reaches them, it is only to discover the true identity of their visitor, as the illithid known as the Emperor.
On the way to Baldur's Gate, the party will be ambushed by a group of Gish'ra warriors while resting at Wyrm's Lookout. Entering the portal to the Astral Prism, the party will hear their Dream Guardian calling out for help. However, when the party reaches them, it is only to discover that the true identity of their visitor is the illithid known as the Emperor.


After defending the Emperor, it will explain how it used the power of the Prism and [[Orpheus]] to protect the party from the Absolute, and recite to the party its [[#History|history]] as an adventurer and finding freedom from the Absolute. The Emperor will offer the party the Astral Touched Tadpole, which causes the user to transform into a [[partial-illithid]]. It insists the path of the mind flayer is preferable, regardless of the player's view on them.  
After defending the Emperor, it will explain how it used the power of the Prism and [[Orpheus]] to protect the party from the Absolute, and recite to the party its [[#History|history]] as an adventurer and finding freedom from the Absolute. The Emperor will offer the party the Astral Touched Tadpole, which causes the user to transform into a [[partial-illithid]]. It insists the path of the mind flayer is preferable, regardless of the player's view on them.  
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==== The Wyrmway ====
==== The Wyrmway ====
{{see also|Wyrmway|The Blade of Frontiers}}
{{see also|Wyrmway|The Blade of Frontiers}}
Once the party completes the Wyrmway trials, they will find the corpse of [[Ansur]] the Dragon. Interacting with his body will awaken Ansur's spirit, inhabiting the player. As Ansur's introduction concludes, he will detect the Emperor within the Astral Prism.
Once the party completes the Wyrmway trials, they will find the corpse of [[Ansur]] the Dragon. Interacting with his body will awaken Ansur's spirit, which briefly possesses the player in order to communicate. As Ansur's introduction concludes, he will detect the Emperor within the Astral Prism.
 
{{SpoilerBox|act=3|
Ansur will reveal that the Emperor in fact was formerly [[Balduran]], the founder of [[Baldur's Gate]]. Furthermore, he explains that while the Emperor initially did not want to become a mind flayer, it eventually fully embraced its new form, and its comfort with this caused a rift between the Emperor and Ansur.
Ansur will reveal that the Emperor in fact was formerly [[Balduran]], the founder of [[Baldur's Gate]]. Furthermore, he explains that while the Emperor initially did not want to become a mind flayer, it eventually fully embraced its new form, and its comfort with this caused a rift between the Emperor and Ansur.
}}


===Endings===
===Endings===