Shadow-Cursed Lands: Difference between revisions

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m (Fixed broken link)
(Added the fact that the Daylight spell can be used in place of a Moonlantern (I've tested this myself).)
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The '''Shadow-Cursed Lands''' is the main [[Act Two]] [[region]]. Encompassing [[Reithwin Town]] and its surroundings, the area is almost entirely shrouded in the namesake [[shadow curse]] which rapidly drains the vitality from affected creatures, transforming them into [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] and [[Shadow]]s.  
The '''Shadow-Cursed Lands''' is the main [[Act Two]] [[region]]. Encompassing [[Reithwin Town]] and its surroundings, the area is almost entirely shrouded in the namesake [[shadow curse]] which rapidly drains the vitality from affected creatures, transforming them into [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] and [[Shadow]]s.  


In the areas further from [[Moonrise Towers]] even mundane light (such as [[torch]]es or {{SAI|Light}}) can stave off the effects of the shadow curse, but in the areas closer to the Towers only the effects of a {{RarityItem|Moonlantern}} will provide sufficient protection. Additionally, some locations in the Lands such as [[Last Light Inn]] are protected from the Curse by other effects.
In the areas further from [[Moonrise Towers]] even mundane light (such as [[torch]]es or {{SAI|Light}}) can stave off the effects of the shadow curse, but in the areas closer to the Towers only the effects of a {{RarityItem|Moonlantern}} or [[Daylight]] spell will provide sufficient protection. Additionally, some locations in the Lands such as [[Last Light Inn]] are protected from the Curse by other effects.


If a member of your party wanders into the shadow curse unprotected, the game will automatically enter Turn Based Mode. The party member then has 1 turn to generate or relocate to a protective light source. Failure to do so will lead to them suffering Necrotic damage.
If a member of your party wanders into the shadow curse unprotected, the game will automatically enter Turn Based Mode. The party member then has 1 turn to generate or relocate to a protective light source. Failure to do so will lead to them suffering Necrotic damage.