Moonrise Towers: Difference between revisions

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===Main floor===
===Main floor===
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims - [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] - Acolyte [[Belub]], and two traders found on the western side: [[Roah Moonglow]] and [[Lann Tarv]].
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte [[Belub]].  Also two traders are found on the western side of the room: [[Roah Moonglow]] and [[Lann Tarv]].


Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is present, on the condition that she hear the stories of the souls first. Relate your feats to Lann Tarv earns the [[Inspiration|Inspirational Event]] '''Uncommon Recognition''' ([[Folk Hero]] background). He sells a number of valuable items, including [[Halberd of Vigilance]], [[Gloves of The Duellist]], [[Fistbreaker Helm]], and [[Sentinel Shield]], with additional stock potentially unlockable after meeting [[Z'rell]] on the First Floor.
Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Relate your feats to Lann Tarv earns the [[Inspiration|Inspirational Event]] '''Uncommon Recognition''' ([[Folk Hero]] background). He sells a number of valuable items, including [[Halberd of Vigilance]], [[Gloves of The Duellist]], [[Fistbreaker Helm]], and [[Sentinel Shield]], with additional stock potentially unlockable after meeting [[Z'rell]] on the First Floor.


The player can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  
The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}).  


A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
A side room on the south-eastern side is a sanguine laboratory where [[Araj Oblodra]] is performing experiments on blood.
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====Throne room====
====Throne room====
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on either side exit out to the sanguine laboratory and stairs to the prison.
Continuing south past the foyer is the throne room, where [[Ketheric]] will be judging three goblins and possibly [[Minthara]]. The doors on the side exit out to the sanguine laboratory to the east and stairs to the prison to the west.


Behind the throne are a set of stairs leading up to the [[#First floor|first floor]].
Behind the throne are a stairs leading up to the [[#First floor|first floor]].


====Kitchen====
====Kitchen====
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Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.
Just past the dormitory's exterior door is a cracked wall {{coords|-183|-206}} containing a wooden chest.


On the eastern side, just outside the sanguine laboratory and kitchen is [[Steelclaw]], gleefully playing with a dead mind flayer parasite.
On the eastern side, just outside the sanguine laboratory and kitchen is the cat [[Steelclaw]], gleefully playing with a dead mind flayer parasite.


====Rafters====
====Rafters====
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.
In the foyer, just east of the stairs leading from the main door, is a ladder which can be used to access the rafters.


Just to the east of the ladder is a [[cracked wall]], which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows you to reach into the wall, where a tentacle will grab you. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging you to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.
Just to the east of the ladder is a [[cracked wall]], which is the source of the "suspicious sounds" noted by Mig. Interacting with the wall allows you to reach into the wall, where a tentacle will grab the arm of the interacting party member. Failing a series of checks (Strength, Dexterity and Sleight of Hand) or doing nothing will lead to the tentacle dragging the party to the [[Oubliette]] beneath the [[Moonrise Towers Prison]] and incurring a {{Condition inline|Dislocated Shoulder}} injury in the process.


On the western side, above the room leading to the prison, are some roots which can be climbed to access a Selûnite bedroom on the first floor.
On the western side, above the room leading to the prison, are some roots which can be climbed to access a Selûnite bedroom on the first floor.