Gather Your Allies: Difference between revisions

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(→‎To recruit Halsin as an ally:: Edited to reflect that it can still be completed if Isobel is abducted)
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* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion.
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion.
* Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon.
* Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon.
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=== Arabella ===
=== Arabella ===
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