Karlach/Approval: Difference between revisions

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* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith. Answer her "Absolutely - let's see what we can do." {{Approval|Karlach|+10}}
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith. Answer her "Absolutely - let's see what we can do." {{Approval|Karlach|+10}}
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}}
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you, and tell her to relax (either straightaway or after successfully passing [[Insight]] check). {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
* Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your scent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}}
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* After stopping the ritual, if you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}}
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
 
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}}
** OR kick the bird {{Approval|Karlach|+1}}
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}}
* Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''this scene appears only if Aradin has previously left the grove'') {{Approval|Karlach|+1}}


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}}
 
'''[[Sunlit Wetlands]]'''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then choose to either defend or question [[Auntie Ethel]]{{Approval|Karlach|+1}}
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times)
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the Teahouse:
** don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightforward that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}}
* Resurrect [[Mayrina]]'s husband, and then hand her the wand {{Approval|Karlach|+1}}
* Tell hunter [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village by persuading or performing for the booyang guard at the South gate {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Untie [[Barcus Wroot]] off the windmill wing in [[Blighted Village]] and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
'''[[Sunlit Wetlands]]'''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]{{Approval|Karlach|+1}}
* While talking to [[Demir]] and [[Johl]] after first encounter, offer to help them find their sister {{Approval|Karlach|+1}}
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times)
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]], don't let Ethel steer the conversation away, and finally say that "this woman is clearly in trouble" {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina AND the fey hair (which grants +1 ability score) {{Approval|Karlach|+5}}
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]{{Approval|Karlach|+1}}
* Resurrect [[Mayrina]]'s husband then hand her the wand{{Approval|Karlach|+1}}
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''