Ice (surface): Difference between revisions

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(Up to date with full game release. Added math related to DC save.)
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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
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| Saving Throw = [[Dexterity]]
| Saving Throw = [[Dexterity]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]]
}}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed, and they might become [[Prone (Condition)|Prone]].
}}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed and they might become [[Prone (Condition)|Prone]].


== Properties ==
== Properties ==
{{Condition|Difficult Terrain}}
{{Condition|Difficult Terrain}}


 
{{SavingThrow|Dexterity}}: [[Difficulty Class|Base DC]] 8 + [[Intelligence|Intelligence Modifier]] + [[Proficiency]], to avoid becoming [[Prone (Condition)|Prone]].
{{SavingThrow|Dexterity}}:


{{Condition|Prone}}
{{Condition|Prone}}


[[Category: Surfaces]]
[[Category: Surfaces]]