Saving throws: Difference between revisions

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A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll.
A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll.


Result = {{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if proficient)
<center>Result = {{InfoBlob|{{D20}} + [[Ability Score Modifier]] + [[Proficiency Bonus]] (if proficient)}}</center>


Each Saving Throw is tied to an [[Ability Score]] that determines its type.  Accordingly, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.  For a save to succeed, it must reach or exceed a value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC).
Each Saving Throw is tied to an [[Ability Score]] that determines its type.  Accordingly, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.  For a save to succeed, it must reach or exceed a value known as the [[#The Difficulty Class of Saving Throws|Difficulty Class]] (DC).