D&D 5e feat changes: Difference between revisions

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(→‎Feats with No Changes: Updated Lucky to link to feat, rather than Gnome passive.)
(Improved formatting of page, adding proper templating.)
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* [[Actor]]'s double proficiency bonus on [[Deception]] and [[Performance]] checks applies to all skill checks, and not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Actor]]'s double proficiency bonus on [[Deception]] and [[Performance]] checks applies to all skill checks, and not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Alert]] does not prevent enemies from gaining [[Advantage]] on attacks against you while they are unseen.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Crossbow Expert]] does not include the loading quality aspect, as loading is not a game mechanic in BG3. It also does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action. Instead, it adds the [[Gaping Wounds (Condition)]] effect to [[Piercing Shot (Weapon Action)]].
* [[Crossbow Expert]] does not include the loading quality aspect, as loading is not a game mechanic in BG3. It also does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action. Instead, it adds the [[Gaping Wounds (Condition)]] effect to {{SmallIcon|Piercing_Shot_Icon.png|link=Piercing_Shot_(Weapon_Action)}} [[Piercing Shot (Weapon Action)]].


* [[Defensive Duellist]] ignores the 13 [[Dexterity]] prerequisite.
* [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite.


* [[Dual Wielder]] does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dual Wielder]] does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dungeon Delver]] does not include the removal of the penalty on passive [[Perception]] checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3.
* [[Dungeon Delver]] does not include the removal of the penalty on passive [[Perception]] checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your [[Constitution]] modifier.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier.
* [[Elemental Adept]] ignores the requirement to be a spell caster - though presumably provides no benefit if you otherwise cannot cast spells.
* [[Elemental Adept]] ignores the requirement to be a spell caster - though presumably provides no benefit if you otherwise cannot cast spells.


* [[Performer]] is a new feat which increases your [[Charisma]] by 1 and grants proficiency with all [[Musical Instruments]]
* [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Musical Instruments]]
* [[Ritual Caster]] ignores the 13 [[Intelligence]] or [[Wisdom]] prerequisite, does not include the requirement to carry a ritual book and does not allow you to learn ritual spells from spell scrolls (outside of your class's normal ability to learn spells). Additionally, while the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spell available in the game, including the third-level [[Speak with Dead]] spell.
* [[Ritual Caster]] ignores the 13 {{Ability|Intelligence}} or {{Ability|Wisdom}} prerequisite, does not include the requirement to carry a ritual book and does not allow you to learn ritual spells from spell scrolls (outside of your class's normal ability to learn spells). Additionally, while the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spell available in the game, including the third-level {{SmallIcon|Speak_with_Dead_Icon.png|link=Speak_with_Dead}} [[Speak with Dead]] spell.
* [[Savage Attacker]] is not limited to one roll per turn, nor is it restricted to melee weapon attacks.
* [[Savage Attacker]] is not limited to one roll per turn, nor is it restricted to melee weapon attacks.
* [[Sentinel]] does not allow [[Opportunity Attacks]] against enemies which use [[Disengage]], as in 5e. Instead, it grants [[Advantage]] on Opportunity Attacks.
* [[Sentinel]] does not allow an {{SmallIcon|Attack_Of_Opportunity_Icon.png|link=Attack_of_Opportunity}} [[Attack of Opportunity]] against enemies which use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on Attacks of Opportunity.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.


* [[Shield Master]] does not give the option to bonus action shove, as all characters already have this option. Additionally, the +2 bonus to [[Dexterity]] [[Saving Throw|Saving Throws]] applies to all such checks (e.g. [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your [[Reaction]] to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged.
* [[Shield Master]] does not give the option to bonus action shove, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such checks (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. The option to use your {{Action|reaction}} to reduce damage taken against such effects, as well as the amounts reduced for successful and failed Saving Throws, remains unchanged.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Spell Sniper]] ignores the requirement to be a spell caster; since you do not select a spell class spell list, non-casting classes use their highest spell casting ability ([[Intelligence]], [[Wisdom]], or [[Charisma]]) for the selected [[Cantrip]]. It does not include the enhancement to spell range, nor the ability to ignore cover (as BG3 does not include a cover system).
* [[Spell Sniper]] ignores the requirement to be a spell caster; since you do not select a spell class spell list, non-casting classes use their highest spell casting ability ([[Intelligence|{{Ability|Intelligence}}]], [[Wisdom|{{Ability|Wisdom}}]], or [[Charisma|{{Ability|Charisma}}]]) for the selected [[Cantrip]]. It does not include the enhancement to spell range, nor the ability to ignore cover (as BG3 does not include a cover system).
* [[Tavern Brawler]] does not include proficiency with [[Improvised Melee Weapon|Improvised Melee Weapons]], as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the [[Strength]] modifier added to unarmed attacks(i.e. your unarmed attacks deal a flat 1 + [2 x STR] damage), rather than converting your unarmed attacks to a d4, as in 5e. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
* [[Tavern Brawler]] does not include proficiency with {{SmallIcon|Action Improvised Weapon Icon.png|link=Improvised_Melee_Weapon}} [[Improvised Melee Weapon|Improvised Melee Weapons]], as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. Selecting this feat doubles the {{Ability|Strength}} modifier added to unarmed attacks (i.e. your unarmed attacks deal a flat {{DamageInfo|1|Bludgeoning|modifier=2 x Strength}} ), rather than converting your unarmed attacks to  
* [[War Caster]] ignores the requirement to be a spell caster. Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. Additionally, while the 5e version of this feat allows you to cast any available single-target spell as an [[Opportunity Attacks|Opportunity Attack]], the BG3 version of this feat explicitly only allows you to cast [[Shocking Grasp]], though this is independent of whether you know this spell or have it readied, and does not require or consume a spell slot to do so. In contrast to 5e rules, since BG3 allows all characters to use spell [[Scrolls]], regardless of character class, even non-casting classes may benefit from the feat granting [[Advantage]] on [[Saving Throw|Saving Throws]] to maintain [[Concentration]], when such spells are cast from scrolls.
{{DamageInfo|1d4|Bludgeoning|modifier=Strength}} , as in 5e. The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
* [[War Caster]] ignores the requirement to be a spell caster. Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. Additionally, while the 5e version of this feat allows you to cast any available single-target spell as an {{SmallIcon|Attack_Of_Opportunity_Icon.png|link=Attack_of_Opportunity}} [[Attack of Opportunity]], the BG3 version of this feat explicitly only allows you to cast {{SmallIcon|Shocking_Grasp_Icon.png|link=Shocking_Grasp}}[[Shocking Grasp]], though this is independent of whether you know this spell or have it readied, and does not require or consume a spell slot to do so. In contrast to 5e rules, since BG3 allows all characters to use spell [[Scrolls]], regardless of character class, even non-casting classes may benefit from the feat granting [[Advantage|{{Advantage}}]] on [[Saving Throw|Saving Throws]] to maintain {{Concentration}}, when such spells are cast from scrolls.


== Feats with No Changes ==
== Feats with No Changes ==
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* [[Mage Slayer]]
* [[Mage Slayer]]
* [[Magic Initiate]]
* [[Magic Initiate]]
* [[Martial Adept]] (the list of selectable manoeuvres is limited to those available in BG3)
* [[Martial Adept]] (the list of selectable [[Battle Master#Manoeuvers|Manoeuvers]] is limited to those available in BG3)
* [[Medium Armour Master]]
* [[Medium Armour Master]]
* [[Mobile]]
* [[Mobile]]