Illithid powers: Difference between revisions

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After this event, finding and consuming Tadpole Specimens, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through [[Persuasion]] Checks.
After this event, finding and consuming Tadpole Specimens, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through [[Persuasion]] Checks.
{{Clear}}


== List of Illithid Powers ==
== List of Illithid Powers ==
TBA.
This list is currently incomplete.
 
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 15%;" | Type
! style="width: 55%;" | Description
! style="width: 15%;" | Requires
 
|-
| [[Illithid Persuasion]]
| Passive Feature
| You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
 
|-
| [[Psionic Overload]]
| Class Action, only available in combat
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|3d6|Psychic}} damage every turn.
| None
 
|-
| [[Favourable Beginnings]]
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
 
|-
| {{SmallIcon|Ranger Tadpole Force Tunnel Icon.png}} [[Force Tunnel]]
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
| None
 
|-
| [[Concentrated Blast]]
| Class Action
| Deal {{DamageText|3d6|Psychic}} damage. You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it. The spell you were concentrating on, will end.
| None
 
|-
| [[Transfuse Health]]
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
| None
 
|-
| [[Luck of the Far Realms]]
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| [[Favourable Beginnings]]
|}
 


==Gallery==
==Gallery==