Magic Missile: Difference between revisions

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(Added a quirk about Death Ward and such.)
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* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
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