Difficulty: Difference between revisions

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(Patch 1 change, 50% -> 100% | https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=886485&#Post886485)
(Added more info for Tactician difficulty.)
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* All Enemies Maximum Health increased by 33% (rounded nearest + 1).
* All Enemies Maximum Health increased by 33% (rounded nearest + 1).
** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450).


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
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** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
** insufficient camp rules remain the same (restore half HP and half your spell slots).
** Insufficient camp rules remain the same (restore half HP and half your spell slots).
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