House of Hope: Difference between revisions

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Inside the boudoir there are two healing fountains that will provide your characters with unlimited long rests. Resting on [[Raphael]]'s bed is Haarlep, his incubus. Speak to him and follow the dialogue options to try and obtain the magic words necessary to remove the shield from the Hammer. Alternative, kill him in a relatively simple fight. He will summon 6 lesser demons that should not provide a problem for you, but he has an ability that will cause him to go Ethereal (functionally invulnerable) after an instance of damage, so hit him with your meatiest attacks and he will eventually fall. Loot the [[Helldusk Gloves]] and the key to Raphael's safe. The safe is located to the left (if your character is facing it) of Raphael's bed on the wall. Use the key or lockpick in order to obtain a note from Raphael about the words to the Hammer.
Inside the boudoir there are two healing fountains that will provide your characters with unlimited long rests. Resting on [[Raphael]]'s bed is Haarlep, his incubus. Speak to him and follow the dialogue options to try and obtain the magic words necessary to remove the shield from the Hammer. Alternative, kill him in a relatively simple fight. He will summon 6 lesser demons that should not provide a problem for you, but he has an ability that will cause him to go Ethereal (functionally invulnerable) after an instance of damage, so hit him with your meatiest attacks and he will eventually fall. Loot the [[Helldusk Gloves]] and the key to Raphael's safe. The safe is located to the left (if your character is facing it) of Raphael's bed on the wall. Use the key or lockpick in order to obtain a note from Raphael about the words to the Hammer.


Across from the boudoir is a 'lock' that you can pick with a DC10 Wisdom check, followed by a DC20 Arcana check. Inside are the [[Helldusk Halmet]], [[Staff of Spellpower]], and Mol's contract. Loot these, explore anything else you want to see, and head back to the archive to retrieve the hammer. After you loot the hammer, the Debtors will drop the facade and all turn in to aggressive demons. Fight your way (stopping to long rest at the pools in the boudoir when necessary) to the eastern portion of the House. Right outside of the Portal Room on the southern terminal end of the hallway is a hatch leading to the Prison. Unlock, and head inside.
Across from the boudoir is a 'lock' that you can pick with a DC10 Wisdom check, followed by a DC20 Arcana check. Inside are the [[Helldusk Helmet]], [[Staff of Spellpower]], and Mol's contract. Loot these, explore anything else you want to see, and head back to the archive to retrieve the hammer. After you loot the hammer, the Debtors will drop the facade and all turn in to aggressive demons. Fight your way (stopping to long rest at the pools in the boudoir when necessary) to the eastern portion of the House. Right outside of the Portal Room on the southern terminal end of the hallway is a hatch leading to the Prison. Unlock, and head inside.


Inside the prison you will find Hope bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip the Orphic Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.
Inside the prison you will find Hope bound by chains on two sides where two Spectators and a handful of lesser demons wait. Kill 'em all, and equip the Orphic Hammer to the melee slot of any character. Use that character to smash the rocks holding Hope's chains, and she will join your party. She's a relatively strong level 10 Cleric, who has access to a Divine Intervention - don't use it until we get to the finale of the House.
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Kill the towers, keep Hope alive and healing, use Divine Intervention when you need to, and the fight is fairly straightforward for a Level 12 party. Afterwards, soak in your victory and loot the [[Helldusk Armor]] from Raphael - a very powerful armor that will provide AC21 Heavy Armor that negates the need for Proficiency.
Kill the towers, keep Hope alive and healing, use Divine Intervention when you need to, and the fight is fairly straightforward for a Level 12 party. Afterwards, soak in your victory and loot the [[Helldusk Armor]] from Raphael - a very powerful armor that will provide AC21 Heavy Armor that negates the need for Proficiency.
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==Related Locations==
==Related Locations==
*[[Devil's Fee]]
*[[Devil's Fee]]