D&D 5e rule changes: Difference between revisions

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(Added more changes.)
(added revivify)
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* "Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3.
* "Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3.
* [[Fireball|Fire Ball]] blast radius reduced from 20 feet to 15 feet, this happened when the game moved from Early Access to Launch, similarly the area of effect for [[Spirit Guardians]] has been reduced.
* [[Fireball|Fire Ball]] blast radius reduced from 20 feet to 15 feet, this happened when the game moved from Early Access to Launch, similarly the area of effect for [[Spirit Guardians]] has been reduced.
* [[Revivify]] has range, can revive a target then relocate their position on revive instead of waking up where they died, doesn't consider if the body went missing, burned or mutilated, if the body is gone (such as falling into a chasm), a blue flame appears in their place which can be used to revive the target, revivify always succeeds even if the target spent dead more than 1 minute (10 turns), target must always be a playable character therefore its limited to companions and your main character.
** True Resurrection works exactly the same except it fully heals the target.
* If a character with extra attack makes a melee or ranged weapon attack first, they may follow it up with a thrown weapon attack. However, making a thrown weapon attack first causes the game to classify it as a full throw action rather than part of the attack action, consuming your entire attack action.
* If a character with extra attack makes a melee or ranged weapon attack first, they may follow it up with a thrown weapon attack. However, making a thrown weapon attack first causes the game to classify it as a full throw action rather than part of the attack action, consuming your entire attack action.