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In this trial you need figure out who's dishonorable to city's prosperity and strike them down, in the room it provides 3 possible choices Stedd, Amaps and Suelto.
In this trial you need figure out who's dishonorable to city's prosperity and strike them down, in the room it provides 3 possible choices Stedd, Amaps and Suelto.


To know who's the correct solution you need to read the books that are flying around, grabbing them is impossible, the books are destroyed if you attack the books directly will destroy them, losing the knowledge that is contained to solve this trial. You can throw the books to stop them flying and able to read them, go into Tun-Based Mode to make it easier to throw the books.
To know who's the correct solution you need to read the books that are flying around, grabbing them is impossible, the books are destroyed if you attack the books directly, losing the knowledge that is contained to solve this trial. You can throw the books to stop them flying and able to read them, go into Tun-Based Mode to make it easier to throw the books.


'''After reading the books, you realize that Suelto adopted a cruel ideology that does not fit the council, striking her down solves the trial.'''
'''After reading the books, you realize that Suelto adopted a cruel ideology that does not fit the council, striking her down solves the trial.'''
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This is a fighting trial that lasts for 4 turns, where the one holding the torch must survive, your other 3 party members must be prepared to defend the torch carrier as it is bounded to them and cannot switch to other weapons, causing them to be weakened, this is recommended on wizards or a class that does not utilize melee weapon combat.  
This is a fighting trial that lasts for 4 turns, where the one holding the torch must survive, your other 3 party members must be prepared to defend the torch carrier as it is bounded to them and cannot switch to other weapons, causing them to be weakened, this is recommended on wizards or a class that does not utilize melee weapon combat.  


The torch carrier is marked with a Sacred Flame condition that makes them to be likely more targeted by the water and air elements in this trial, applying Sanctuary on the carrier would overall trivializes the entire encounter as they cannot directly encounter the torch carrier anymore.
The torch carrier is marked with a Sacred Flame condition that makes them to be likely more targeted by the water and air elements in this trial, applying [[Sanctuary]] on the carrier would overall trivializes the entire encounter as they cannot directly encounter the torch carrier anymore.


==Waypoints==
==Waypoints==