Guide:Summoning: Difference between revisions

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While these items and spells are not specific to summoned creatures, they can be used to benefit some--if not all--summoned creatures in the same way they they benefit companions, and are worth considering for any characters or builds that plan to use summons.  
While these items and spells are not specific to summoned creatures, they can be used to benefit some--if not all--summoned creatures in the same way they they benefit companions, and are worth considering for any characters or builds that plan to use summons.  


==Equipment==
===Act 1===
===Act 1===
*{{SmIconLink|Longsword_%2B1_Icon.png|Phalar Aluve}} can debuff nearby enemies with a {{SmIconLink|Bane_Icon.png|Bane}}-like effect and an extra {{DamageText | 1d4 | Thunder}} on hit or, alternatively, buff nearby allies with a {{SmIconLink|Bless_Icon.png|Bless}}-like effect.  On current patch, the Sing or Shriek effects persist even when Phalar Aluve is un-equipped.
*{{SmIconLink|Longsword_%2B1_Icon.png|Phalar Aluve}} can debuff nearby enemies with a {{SmIconLink|Bane_Icon.png|Bane}}-like effect and an extra {{DamageText | 1d4 | Thunder}} on hit or, alternatively, buff nearby allies with a {{SmIconLink|Bless_Icon.png|Bless}}-like effect.  On current patch, the Sing or Shriek effects persist even when Phalar Aluve is un-equipped.
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**'''Location:''' Obtained from [[Divine Intervention: Arm Thy Servant|Divine Intervention]].
**'''Location:''' Obtained from [[Divine Intervention: Arm Thy Servant|Divine Intervention]].


==Spells==
===Spells===
*{{SmIconLink|Spell_Abjuration_GlobeOfInvulnerability_Icon.png|Globe of Invulnerability}} can be used to protect summoned creatures.
*{{SmIconLink|Spell_Abjuration_GlobeOfInvulnerability_Icon.png|Globe of Invulnerability}} can be used to protect summoned creatures.


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=Equipment=
=Equipment=
These are items that, when worn, provide passive effects or allow the wearer to summon creatures or buff summoned creatures.  These are helpfully organized by the act in which they appear, which should help identify which tools are available to you based on where you are in the game.
These are items that, when worn, provide passive effects or allow the wearer to summon creatures or buff summoned creatures.  Many pieces of equipment can be replaced with better gear once the active effect has been used, typically once every Long Rest.


==Equipment that Summons Creatures==
==Equipment that Summons Creatures==
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==Conditional or Miscellaneous==
==Conditional or Miscellaneous==
The "Conditional or Miscellaneous" part of this guide is reserved for both items and spells that are either temporarily available, or only available to players who make specific choices during otherwise minor points in the game.  As such, these tools will not be available to all players in the same way that previous entries will be.
The "Conditional or Miscellaneous" part of this guide is reserved for both items and spells that are either temporarily available, or only available to players who make minor but specific choices during their playthrough.  As such, these tools will not be available to all players in the same way that previous entries will be.


===Act 1===
===Act 1===
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=Summoning Spells or Cantrips (including comparable scrolls)=
=Summoning Spells or Cantrips (including comparable scrolls)=
===Class Level 1===
===Spell Slot Level 1===
*{{SmIconLink|Mage Hand Icon.png|Mage Hand}} is a [[Cantrip]] that can be learned natively by every spellcaster save for Clerics.
*{{SmIconLink|Mage Hand Icon.png|Mage Hand}} is a [[Cantrip]] that can be learned natively by every spellcaster save for Clerics.


*{{SmIconLink|Find Familiar Icon.png|Find Familiar}} is a {{SmIconLink|Ritual_Spell_Icon.png}}[[Spells#Ritual_Spells|Ritual]] spell.
*{{SmIconLink|Find Familiar Icon.png|Find Familiar}} is a {{SmIconLink|Ritual_Spell_Icon.png}}[[Spells#Ritual_Spells|Ritual]] spell.


===Class Level 2===
===Spell Slot Level 2===
*{{SmIconLink|Flaming Sphere Icon.png|Flaming Sphere}} can be learned by a {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}}, {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}}, or '''Light Domain''' {{SmIconLink|Class_Cleric_Badge_Icon.png|Cleric}} at class level 3, and can by learned by an '''Arcane Trickster''' {{SmIconLink|Class_Rogue_Badge_Icon.png|Rogue}} or '''Eldritch Knight''' {{SmIconLink|Class_Fighter_Badge_Icon.png|Fighter}} at class level 8.  Requires [[Concentration]] and a minimum of a level 2 spell slot.
*{{SmIconLink|Flaming Sphere Icon.png|Flaming Sphere}} can be learned by a {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}}, {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}}, or '''Light Domain''' {{SmIconLink|Class_Cleric_Badge_Icon.png|Cleric}} at class level 3, and can by learned by an '''Arcane Trickster''' {{SmIconLink|Class_Rogue_Badge_Icon.png|Rogue}} or '''Eldritch Knight''' {{SmIconLink|Class_Fighter_Badge_Icon.png|Fighter}} at class level 8.  Requires [[Concentration]] and a minimum of a level 2 spell slot.


===Class Level 5===
===Spell Slot Level 3===
*{{SmIconLink|Animate Dead Icon.png|Animate Dead}} can be learned by a Wizard, Cleric, {{SmIconLink|Class_Druid_Spores_Badge_Icon.png|Circle of the Spores}} [[Druid]], or '''Pact of the Tome''' {{SmIconLink|Class_Warlock_Badge_Icon.png|Warlock}} at class level 5 or higher, and requires at minimum a level 3 spell slot to cast.  Note: A {{SmIconLink|Class_Wizard_Necromancy_Badge_Icon.png|Necromancy School}} [[Wizard]] will automatically gain {{SmIconLink|Animate Dead Icon.png|Animate Dead}} at class level 6, even if they learned it previously at class level 5.
*{{SmIconLink|Animate Dead Icon.png|Animate Dead}} can be learned by a Wizard, Cleric, {{SmIconLink|Class_Druid_Spores_Badge_Icon.png|Circle of the Spores}} [[Druid]], or '''Pact of the Tome''' {{SmIconLink|Class_Warlock_Badge_Icon.png|Warlock}} at class level 5 or higher, and requires at minimum a level 3 spell slot to cast.  Note: A {{SmIconLink|Class_Wizard_Necromancy_Badge_Icon.png|Necromancy School}} [[Wizard]] will automatically gain {{SmIconLink|Animate Dead Icon.png|Animate Dead}} at class level 6, even if they learned it previously at class level 5.


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*{{SmIconLink|Action_FungalInfestation.png|Fungal Investation}} is learned automatically by {{SmIconLink|Class_Druid_Spores_Badge_Icon.png|Circle of the Spores}} [[Druid]] at class level 6, and can be used as a reaction up to four times per Long Rest.  Does not require or consume spell slots.
*{{SmIconLink|Action_FungalInfestation.png|Fungal Investation}} is learned automatically by {{SmIconLink|Class_Druid_Spores_Badge_Icon.png|Circle of the Spores}} [[Druid]] at class level 6, and can be used as a reaction up to four times per Long Rest.  Does not require or consume spell slots.


===Class Level 7===
===Spell Slot Level 4===
*{{SmIconLink|Conjure Minor Elemental Icon.png|Conjure Minor Elemental}} requires a level 4 spell slot and can be learned by a {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}} or a {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}} starting at class level 7.
*{{SmIconLink|Conjure Minor Elemental Icon.png|Conjure Minor Elemental}} requires a level 4 spell slot and can be learned by a {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}} or a {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}} starting at class level 7.


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*{{SmIconLink|Guardian_of_Faith_Icon.png|Guardian of Faith}} can be learned by a Cleric and requires a level 4 spell slot.  Globe of Invulnerability can be used to prevent the automatic loss of hit points that occurs when the Guardian lands an attack.
*{{SmIconLink|Guardian_of_Faith_Icon.png|Guardian of Faith}} can be learned by a Cleric and requires a level 4 spell slot.  Globe of Invulnerability can be used to prevent the automatic loss of hit points that occurs when the Guardian lands an attack.


===Class Level 9===
===Spell Slot Level 5===
*{{SmIconLink|Conjure Elemental Icon.png|Conjure Elemental}} requires a level 5 spell slot and can be learned by  a {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}} or {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}} starting at class level 9, as well as by a {{SmIconLink|Class_Bard_Badge_Icon.png|Bard}} or {{SmIconLink|Class_Warlock_Badge_Icon.png|Warlock}} through [[Magical Secrets]] and '''Minions of Chaos''' respectively.
*{{SmIconLink|Conjure Elemental Icon.png|Conjure Elemental}} requires a level 5 spell slot and can be learned by  a {{SmIconLink|Class_Wizard_Badge_Icon.png|Wizard}} or {{SmIconLink|Class_Druid_Badge_Icon.png|Druid}} starting at class level 9, as well as by a {{SmIconLink|Class_Bard_Badge_Icon.png|Bard}} or {{SmIconLink|Class_Warlock_Badge_Icon.png|Warlock}} through [[Magical Secrets]] and '''Minions of Chaos''' respectively.


===Class Level 11===
===Spell Slot Level 1=6===
*{{SmIconLink|Create_Undead_Icon.png|Create Undead}} can be learned by a Cleric, Warlock, or Wizard, and requires a level 6 spell slot.
*{{SmIconLink|Create_Undead_Icon.png|Create Undead}} can be learned by a Cleric, Warlock, or Wizard, and requires a level 6 spell slot.


*{{SmIconLink|Planar_Ally_Icon.png|Planar Ally}} can be learned by a Cleric and requires a level 6 spell slot.
*{{SmIconLink|Planar_Ally_Icon.png|Planar Ally}} can be learned by a Cleric and requires a level 6 spell slot.