Hellfire Watcher: Difference between revisions

Jump to navigation Jump to search
(Remove redundant category link (added by NavCreatures template).)
(pas & attack formatting)
Line 24: Line 24:
|alt-image = [[File:Steel Watcher Model.png|200px]]
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
|passive =
{{SmIconLink|Generic Tactical Icon.png|Agile Chassis}}</br>
{{PAS|Agile Chassis}}
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}</br>
{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{SmIconLink|PassiveFeature Failsafe Protocol.png|Failsafe Protocol}}</br>
{{PAS|Failsafe Protocol}}
{{SmIconLink|Immutable Form Icon.png|Immutable Form}}</br>
{{PAS|Immutable Form}}
{{SmIconLink|Magic Resistance Icon.png|Magic Resistance}}</br>
{{PAS|Magic Resistance}}
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}</br>
{{PAS|Opportunity Attack}}
{{SmIconLink|Perfect Sentry Condition Icon.webp|Perfect Sentry}}
{{PAS|Perfect Sentry}}


<!-- Exterior -->
<!-- Exterior -->
Line 80: Line 80:


== Attacks and Abilities ==
== Attacks and Abilities ==
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. Hellfire Watchers are immune to becoming:<br>
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
{{SmIconLink | Prone Condition Icon.webp | Prone (Condition) | Prone }}<br>
{{SmIconLink | Blinded Condition Icon.webp | Blinded (Condition) | Blind }}<br>
{{SmIconLink | Frightened Condition Icon.webp | Frightened (Condition) | Frightened }}<br>
{{SmIconLink | Charmed Condition Icon.webp | Charmed (Condition) | Charmed }}<br>
{{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br>
{{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }}


=== {{IconText | Target MainHandAttack.png | Main Hand Attack }}===
Hellfire Watchers are immune to becoming:<br>
{{cond|Prone }}<br>
{{cond|Blinded }}<br>
{{cond|Frightened }}<br>
{{cond|Charmed }}<br>
{{cond|Surprised }}<br>
{{cond|Poisoned }}
 
{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100|
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
Line 97: Line 99:
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}


=== {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} ===
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100|
A ranged attack used by a Hellfire Watcher wielding a crossbow.
A ranged attack used by a Hellfire Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
Line 106: Line 109:
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
{{DamageInfo|3d10+6|type=Piercing}}
}}


=== {{IconText | Generic Utility Icon.png | Reposition Malefactor}} ===
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100|
Pulls the target close to the Hellfire Watcher.  
Pulls the target close to the Hellfire Watcher.  
{{Description | Pull a miscreant towards you for more thorough correction.}}
{{Description | Pull a miscreant towards you for more thorough correction.}}
Line 114: Line 118:
{{Range|m=14|ft=45}}<br>
{{Range|m=14|ft=45}}<br>
{{DamageInfo|3d8|type=Bludgeoning}}
{{DamageInfo|3d8|type=Bludgeoning}}
}}


=== {{IconText | GenericIcon DamageType Fire.png | Hellfire Exhaust}} ===
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100|
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
Line 123: Line 128:
{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire | con = yes }}
{{DamageInfo|3d8|type=Fire | con = yes }}
}}


=== {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} ===
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100|
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}


== See also ==
== See also ==