Wild Magic: Explosive Healing: Difference between revisions

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[[File:Wild Magic Explosive Healing.webp|300px|right]]'''Wild Magic: Explosive Healing''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to heal every creature in an area whenever they cast a Level 1 [[Spell]] or higher.
{{ActionPage
 
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
== Description ==
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
Your spells of level 1 and higher heal all creatures in a {{C|3m / 10ft}} radius around the target for 1d4 <span style="color:mediumturquoise">hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
| image = Wild Magic Explosive Healing.webp
 
| condition = Wild Magic: Explosive Healing
== Properties ==
| condition duration = 5
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
| class learns at level 1 = Wild Magic
 
| notes =
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] Wild Magic: Explosive Healing</strong>
{{SorcererNavbox}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 5 turns}}
*  Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
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