Karlach/Approval: Difference between revisions

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(→‎Act One: necro book)
(→‎Act One: number)
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* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}