Classes: Difference between revisions

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(→‎Game Mechanics: merging with Experience. I did not include information about the amount of experience points gained from enemies, because it was very vague. If someo could provide more specific information, please do so.)
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== Game Mechanics ==
== Game Mechanics ==
==== Experience ====
All characters start at level 1, and level up when they receive enough enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
Experience is gained through completing quests, succeeding at tasks and discovering new locations, as well as by defeating enemies.
When a character gains [[Inspiration|inspiration]], they are also provided a small amount of experience. Experience from any other source is not split among party members – all characters are awarded with experience, including party members left at camp.
{| class="wikitable" style='margin:auto;"
|+Experience Table
!Level
!Cumulative Exp.
!XP for Next Level
!Pack
!Combatant
!Elite
!Miniboss
!Boss
|-
|1
|0
|300
|3
|10
|15
|20
|30
|-
|2
|300
|600
|5
|15
|25
|40
|75
|-
|3
|900
|1,800
|10
|20
|40
|50
|100
|-
|4
|2,700
|3,800
|20
|40
|75
|100
|150
|-
|5
|6,500
|6,500
|40
|75
|90
|150
|250
|-
|6
|13,000
|8,000
|50
|90
|150
|230
|320
|-
|7
|21,000
|9,000
|60
|110
|180
|280
|400
|-
|8
|30,000
|12,000
|75
|140
|220
|350
|500
|-
|9
|42,000
|14,000
|110
|200
|315
|500
|700
|-
|10
|56,000
|20,000
|135
|250
|400
|640
|875
|-
|11
|76,000
|24,000
|170
|320
|510
|800
|1120
|-
|12
|100,000
|N/A
|210
|400
|640
|1000
|1400
|}
==== Subclasses ====
==== Subclasses ====
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.