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Moved info from Tactics to Encounter subsection. Tactics section is more about 'how' to win the fight rather than 'what' happens in it.
(→Tactics: fixed typo) Tags: Mobile edit Mobile web edit |
m (Moved info from Tactics to Encounter subsection. Tactics section is more about 'how' to win the fight rather than 'what' happens in it.) |
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* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | * If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | ||
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | * Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | ||
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the | * Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | ||
** Ritual Drain [[Astarion]]: Gain an additional bonus action | ** Ritual Drain [[Astarion]]: Gain an additional bonus action | ||
** Ritual Drain [[Violet]]: Gain +5 AC | ** Ritual Drain [[Violet]]: Gain +5 AC | ||
** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn | ** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn | ||
* Cazador will always upcast {{SAI|Call Lightning}} to level 5. | |||
==Tactics== | ==Tactics== | ||
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* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even something as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources. | * Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even something as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources. | ||
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles. | * The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles. | ||