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Cazador Szarr/Combat

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This page focuses on Cazador's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Blight.webp
Blight Blight (Action + Level 4 Spell Slot)   –  Woe
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Call Lightning.webp
Call Lightning Call Lightning (Action + Level 3 Spell Slot)
Damage: 3~30

Call down lightning to hit all targets within range and its area of effect for 3d10Damage TypesLightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Fly.webp
Fly Fly (Movement Speed (Half cost))
Fly to a target position
 Range: 18 m / 60 ft
Generic Control.webp
Forced Teleportation Forced Teleportation (Bonus Action)
Damage: 3~24

Cazador forcibly teleports one of his vampire spawn to a nearby location.

 Range: 18 m / 60 ft
Gaseous Form.webp
Misty Escape Misty Escape (Bonus Action)

Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Icon.png Advantage on Constitution, Dexterity and Strength Saving Throws.

 Range: Self
Recharge: Per turn

Enough, Wretches![edit | edit source]

When Cazador reaches low enough health, he will use Enough, Wretches!, and switch to physical attacks.

Generic Utility.webp
Enough, Wretches! Enough, Wretches!
Cazador switches from spells to savage melee attacks.
Recharge: Per battle
Generic Physical.webp
Claws Claws (Action)
Damage: 7~13
D4 Slashing.png
2d4 + 5Damage TypesSlashing

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack (Action)
Damage: 12~24
D4 Slashing.pngD4 Slashing.png
2d4 + 4Damage TypesSlashing
+ 2d4 + 4Damage TypesSlashing

The target must be Blood-Sapped Blood-Sapped.

 Melee: 1.5 m / 5  ft
Recharge: Per turn

Tactician mode[edit | edit source]

Gaseous Form.webp
Potent Misty Escape Potent Misty Escape (Bonus Action)
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4 m / 13 ft of the cloud may be Blinded Blinded and take 3d6Damage TypesNecrotic at the start of Cazador's turn. The cloud has Advantage Icon.png Advantage on Constitution, Dexterity, and Strength Saving Throws.
 Range: Self
Recharge: Per turn

Honour mode[edit | edit source]

Legendary Action Offensive.webp
Vampiric Swarm Vampiric Swarm
Damage: 12~144

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m / 23 ft and may become Swarmed Swarmed.

DEX Save
 Range: 10 m / 33 ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

Allies[edit | edit source]

Encounter details[edit | edit source]

  • If Astarion Astarion is in the party when meeting Cazador, a cutscene plays out in which he becomes trapped as part of the ritual. He can be freed using the Help Help action.
  • Cazador attempts to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing Astarion or killing one of the Vampire Spawn) then at the beginning of the 4th turn Cazador consumes them all to become the Vampire Ascendant. This permanently kills Astarion and Scroll of Revivify, Revivify Revivify, or Withers cannot be used to revive him.
  • Cazador is empowered by 7 Ritual Sources Ritual Sources from each of the trapped vampire spawn, granting him 1m of movement speed, 10 temporary hit points, and 1d10Damage TypesNecrotic per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects:
  • If Cazador succeeds in becoming the Vampire Ascendant, he permanently gains Sinister Lord Sinister Lord which replaces the previous Ritual Source effects. Standing on the magical circles does no longer have any effect.
  • If Astarion is not in the party when meeting Cazador, then he is unable to capture him at the start of the fight. This prevents Cazador from starting the ritual and thus deprives him of all the Ritual Sources Ritual Sources and Ritual Drain bonuses as well as the 3 turn countdown to become the Vampire Ascendant.
  • Cazador always upcasts Call Lightning Call Lightning to level 5.

Tactics[edit | edit source]

  • In the lead-up to the final confrontation with Cazador, Astarion Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador believes that Astarion did not accompany the party and does not entrap him. However, as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight is interrupted by a cut scene and Astarion is captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Astarion's imprisonment until a more manageable time in the battle. It is also possible to avoid the capture with Astarion in the party by attacking Cazador from range and initiating the fight without dialogue. Astarion is captured if he tries to move up the steps onto the ritual dais, but if he stays on or near the entrance stairs he remains safe.
  • It is possible to start combat as normal, separating Astarion from the main party and selecting him to walk up to Cazador to initiate combat, leaving the other three party members behind. As the cutscene starts, it is possible to attack Cazador with any of the other three party members, which should, instead of drawing them into immediate combat, add them to the conversation. All cutscenes play as normal prior to the start, and after combat. This should also not count as an action for the attacking party member either. Essentially it gives the party a free attack on Cazador before combat starts without cutting off the party from any part of the story.
  • If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador cannot kill him and become the Vampire Ascendant. Using Dash Dash and Misty Step Misty Step can allow allies to reach him within a single turn so they can free him with Help Help on the next turn. Alternatively a party member could use Dimension Door Dimension Door to transport an ally (even Scratch Scratch!) across the room, and this second ally can free Astarion that same turn.
  • The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Wall of Fire Wall of Fire can be extremely effective if placed across the front of the dais, killing all the bats and weakening or killing the stronger minions.
  • Using Daylight Daylight or similar effects impose Sunlight Hypersensitivity Sunlight Hypersensitivity on Cazador, reverting his mist form and causing 20Damage TypesRadiant at the start of his turn. Keeping Cazador close to a Daylight source makes the fight significantly easier. Daylight can also be used to trigger the fight with Cazador and skip the cutscene completely, allowing to start the fight with Astarion already free.
  • Summons are very effective in this fight since they give more bodies to block Cazador's Ritual Sources Ritual Sources. Even something as simple as a Spiritual Weapon Spiritual Weapon can be used to block one of the ritual sources.
  • The 10 temporary hit points provided by Ritual Sources Ritual Sources can be refreshed by walking off of and back onto the magic circles.
  • This fight can be made significantly easier if Astarion is not in the party when starting the dialogue with Cazador since it prevents the 3 turn Vampire Ascendant countdown as well as the ritual source and ritual drain buffs. The party can achieve this outcome either by taking a different companion in Astarion's place or by leaving Astarion at the top of the stairs and having him enter the fight partway through.