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editsMore actions
→Succeeding background goals: add an example of lvl 6 background goal and its reward
(→Succeeding background goals: add note that the level is not visible in the user interface + add table about how many times each level is used in the game) |
(→Succeeding background goals: add an example of lvl 6 background goal and its reward) |
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# the reward level assigned to the background goal | # the reward level assigned to the background goal | ||
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. | The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is assigned internally and is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | ||
The level is assigned internally and is not visible anywhere in the user interface | |||
The experience granted by each level is described in the following table: | The experience granted by each level is described in the following table: |