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Potions: Difference between revisions

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== Unique Potions ==
== Unique Potions ==
These potions are one-of-a-kind and have powerful effects.
These potions are one-of-a-kind and have powerful effects.
* {{LgItemIcon|Bottled Breath}}
* {{LgItemIcon|Elixir of Silvanus}}
* {{LgItemIcon|Elixir of Silvanus}}
* {{LgItemIcon|Potion of Everlasting Vigour}}
* {{LgItemIcon|Potion of Everlasting Vigour}}

Revision as of 17:24, 29 December 2023

Template:Up to date

A list of potions in the alchemy window.
This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see Coatings. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other Effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How Potions Work

  • Potions can be consumed using a Bonus action to grant an effect to a single creature.
  • While all potions can be thrown using the Throw Action only some are able to inflict the potions effect on multiple creatures, other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
  • While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as Potion of Sleep.

Healing Potions

Potions Icon.png List of Healing Potions
Name Rarity Ingredient Value Throwable Effect
Potion of Healing Common Rogue's Morsel 10 Yes Restores 2d4+2hit points and removes the Burning Burning condition.
Potion of Greater Healing Common Balsam 16 Yes Restores 4d4+4hit points and removes the Burning Burning condition.
Potion of Superior Healing Common Yellow Musk Creeper Petals 25 Yes Restores 8d4+8hit points and removes the Burning Burning condition.
Potion of Supreme Healing Common Ki-Rin Hair 45 Yes Restores 10d4+20hit points and removes the Burning Burning condition.

Regular Potions

Potions Icon.png List of Potions
Name Rarity Ingredient Value Throwable Effect
Antidote Common Mugwort 13 Yes Neutralizes all poisons.
Basilisk Oil Common -

Not Craftable

10 Yes Turns a Petrified Petrified creature back to its organic form.
Potion of Animal Speaking Common Acorn Truffle 13 No Grants Speak with Animals Speak with Animals for Duration: Until Long rest.
Potion of Feather Fall Common Autumncrocus 13 Yes Grants Feather Fall Feather Fall for Duration: 10 turns.
Potion of Gaseous Form Common -

Not Craftable

60 No Grants Gaseous Form Gaseous Form for Duration: 10 turns.
Potion of Glorious Vaulting Common Wispweed 13 Yes Grants Potion of Glorious Vaulting Potion of Glorious Vaulting for Duration: 10 turns.
Potion of Mind Reading Common Mergrass 13 No Grants Detect Thoughts Detect Thoughts for Duration: Until Long rest.
Potion of Sleep Common -

Not Craftable

25 Yes Inflicts Sleeping Sleeping for Duration: 3 turns.
Potion of Vitality Common -

Not Craftable

10 Yes Cures any Poison or Disease.
Potion of Speed Uncommon Hyena Ear 20 Yes Grants Hastened Hastened for Duration: 3 turns.
Remedial Potion Uncommon Xorn Scales 25 Yes Cures Blinded Blinded,Silenced Silenced,Paralysed Paralysed, and Poisoned Poisoned conditions.
Potion of Angelic Reprieve Rare Unicorn Horn 90 No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots.
Potion of Flying Rare Eagle Feather 30 Yes Grants Flight Flight for Duration: 10 turns.
Potion of Invisibility Rare Imp Patagium 65 Yes Grants Invisible Invisible for Duration: 10 turns.
Potion of Angelic Slumber Very Rare Planetar Feather 200 No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Long Rest.

Hags potions

These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions.

Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.

Drugs

Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs".

Unique Potions

These potions are one-of-a-kind and have powerful effects.

Legacy potions

Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools.

Terminology Note

The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.