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Potions

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This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see Coatings. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed (or, in some cases, applied after being thrown). These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How potions work[edit | edit source]

  • Potions can be consumed using a Bonus Action to grant an effect to a single creature.
  • While all potions can be thrown using the Throw Throw action, only some are able to apply the potion's effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings and some Elixirs, the effects of Potions do not lose any effectiveness when thrown.
  • While most potions grant beneficial effects, there are some specific potions which inflict negative status effects and, as such, are more useful when used as Grenades rather than consumed, such as Potion of Sleep.

Healing Potions[edit | edit source]

Potions Icon.png List of Healing Potions
Name Ingredient Rarity Value Trade Level[1] Throwable Effect
Potion of Healing Rogue's Morsel Common 10 1 Yes Restores 2d4+2hit pointshit points and removes the Burning Burning condition.
Potion of Greater Healing Balsam Common 16 1 Yes Restores 4d4+4hit pointshit points and removes the Burning Burning condition.
Potion of Superior Healing Yellow Musk Creeper Petals Common 25 8[2] Yes Restores 8d4+8hit pointshit points and removes the Burning Burning condition.
Potion of Supreme Healing Ki-Rin Hair Uncommon 45 11[2] Yes Restores 10d4+20hit pointshit points and removes the Burning Burning condition.
  1. Trade level means here the level requirement for buying the consumable item.
  2. 2.0 2.1 Potions of Superior and Supreme Healing can be bought from Jeera Jeera at level 1.

Regular potions[edit | edit source]

Potions Icon.png List of Potions
Name Ingredient Rarity Value Trade Level[1] Throwable Effect
Antidote Mugwort Common 13 1 Yes Neutralizes all poisons.
Basilisk Oil   Not Craftable Common 10 1 Yes Turns a Petrified Petrified creature back to its organic form.
Potion of Angelic Reprieve Unicorn Horn Rare 90 1[2] No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots.
Potion of Angelic Slumber Planetar Feather Very rare 200 1[3] No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Long Rest.
Potion of Animal Speaking Acorn Truffle Common 13 1 No Grants Speak with Animals Speak with Animals for Duration: Until Long rest.
Potion of Feather Fall Autumncrocus Common 13 1 Yes Grants Feather Fall Feather Fall for Duration: 10 turns.
Potion of Flying Eagle Feather Rare 30 6 Yes Grants Flight Flight for Duration: 10 turns.
Potion of Gaseous Form   Not Craftable Common 60 1 No Grants Gaseous Form Gaseous Form for Duration: 10 turns.
Potion of Glorious Vaulting Wispweed Common 13 6 Yes Grants Potion of Glorious Vaulting Potion of Glorious Vaulting for Duration: 10 turns.
Potion of Invisibility Imp Patagium Rare 65 1 Yes Grants Invisible Invisible for Duration: 10 turns.
Potion of Mind Reading Mergrass Common 20 1 No Grants Detect Thoughts Detect Thoughts for Duration: Until Long rest.
Potion of Sleep   Not Craftable Common 25 [4] Yes Inflicts Sleeping Sleeping for Duration: 3 turns.
Potion of Speed Hyena Ear Uncommon 20 1[5] Yes Grants Hastened Hastened for Duration: 3 turns.
Remedial Potion Xorn Scales Uncommon 25 6 Yes Cures Blinded Blinded, Silenced Silenced, Paralysed Paralysed, and Poisoned Poisoned conditions.
  1. Trade level means here the level requirement for buying the consumable item.
  2. Potions of Angelic Reprieve can only be bought from Koll (kobold) Koll, Lann Tarv Lann Tarv, and Lucretious Lucretious.
  3. Potion of Angelic Slumber can only be bought from Koll (kobold) Koll.
  4. This item is not sold by any trader.
  5. Potions of Speed require level 6 on Honour Mode.

Hag's potions[edit | edit source]

These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act One. Unlike other potions, most of these do not have positive effects. While they primarily exist as background flavour for Auntie Ethel Auntie Ethel and their related actions, they may also be useful when utilized judiciously for certain battles (e.g, bosses).

Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects (see individual wiki pages for details).

Potions Icon.png List of Hags Potions
Name Duration Effect
A Mother's Loathing Until Long Rest Gains Bite Bite until next Long Rest.
Broken Promises Until Long Rest Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest.
Butterflies in the Stomach 5 turns Takes 1d6PiercingPiercing damage at the end of each turn.
Faltering Will Until Long Rest Disadvantage Icon.png Disadvantage on Wisdom Saving Throws until Long Rest.
Heart of Stone Until Long Rest Gain Resistance to PoisonPoison until next Long Rest.
Insanity's Kiss 5 turns Hostile to all other creatures for the condition's duration.
Lover's Avarice Until Long Rest Wisdom is indefinitely reduced by 1.
Lost Time 5 turns Armour Class Armour Class is reduced by 2. Can't take Reactions.
Missing Pets 3 turns Cannot move. Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
Wilted Dreams Until Long Rest Takes 3d6PsychicPsychic during its next Long Rest.

Drugs[edit | edit source]

These are consumables which inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". While they can be found at some locations in the game, they are only sold by Severn Severn, regardless of the party members' level.

Potions Icon.png List of Drugs
Name Duration Effect
Dream Mist 3 turns Inflicts Dream Mist Apparitions Dream Mist Apparitions, equivalent to the Incapacitated Incapacitated condition.
Essence of Ether 2 turns Inflicts Ether-Essence Slumber Ether-Essence Slumber, equivalent to the Sleeping Sleeping condition.
Silkroot 3 turns Inflicts Silkroot Euphoria Silkroot Euphoria, equivalent to the Drunk Drunk condition.
Terazul 2 turns Inflicts The Terazul Jitters The Terazul Jitters, equivalent to the Hastened Hastened condition, but also stacks with it.

Unique potions[edit | edit source]

These potions are one-of-a-kind, some of which have powerful effects.

Potions Icon.png List of Unique Potions
Name Duration Effect
Duergar Antidote 10 turns Grants PoisonPoison resistance and nullifies certain Duergar poisons.
Elixir of Health Neutralize all poisons, blindness, petrification, and diseases.
Elixir of Silvanus Neutralizes all poisons.
Mysterious Elixir 10 turns Casts Feign Death Feign Death on the user.
Potion of Everlasting Vigour Permanent Permanently increase your Strength by 2.
Potion of Vitality Cures any Poison or Disease.

Legacy potions[edit | edit source]

Potions that were once available in previous versions of the game or are able to be spawned using 3rd party tools.

Terminology note[edit | edit source]

The term Potion is used in-game as a general category of liquid consumables inclusive of Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.

Gallery[edit | edit source]