Ad placeholder

Ring of Shadows: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Corrected image/icon)
m (→‎Where to find: added act reference)
Line 16: Line 16:
* '''{{SAI|Pass Without Trace|w=40}}:''' Can cast at Level 2. ({{Recharge|Long Rest}})
* '''{{SAI|Pass Without Trace|w=40}}:''' Can cast at Level 2. ({{Recharge|Long Rest}})
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Hide and Seek quest reward by [[Oliver]], House with Flowers in [[Shadow-Cursed Lands]]. Can also be obtained by knocking him out or through [[Stealing|pick-pocketing]] at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player.
[[Act Two]]:Hide and Seek quest reward by [[Oliver]], House with Flowers in [[Shadow-Cursed Lands]]. Can also be obtained by knocking him out or through [[Stealing|pick-pocketing]] at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player.
| notes =  
| notes =  
}}
}}

Revision as of 16:18, 17 February 2024

Ring of Shadows image

The Ring of Shadows is an uncommon Ring that grants its wearer the ability to cast Pass Without Trace once per Long Rest.

Description Icon.png

For some, darkness is wielded like a black opal stud embedded in a signet ring - fashioned to a sharp and unforgiving point.

Properties

  • Rings Rings
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 70 gp
  • UID MAG_PassWithoutTrace_Ring
    UUID c0bce741-9829-49c5-9778-426f2b00a642

Special

The wearer of this item gains:

Where to find

  • Act Two:Hide and Seek quest reward by Oliver, House with Flowers in Shadow-Cursed Lands. Can also be obtained by knocking him out or through pick-pocketing at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures. Pick-pocketing him does not seem to change how he interacts with the player.