Modding:Custom Hair Highlights: Difference between revisions
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Highlights/graying is controlled by vertex paint in BG3.
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|}You can add highlights to your custom hair using the tools built into Blender. | |}Highlights/graying is controlled by vertex paint in BG3. | ||
Black = Base hair (no graying/no highlights) | |||
Red (#FF0000) = graying | |||
Blue (#0000FF) = highlights | |||
Green (#00FF00) = thickness | |||
You can add highlights to your custom hair using the tools built into Blender. | |||
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | # Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. |
Revision as of 00:10, 30 December 2023
Modding guides | |
Modding resources |
Black = Base hair (no graying/no highlights) Red (#FF0000) = graying
Blue (#0000FF) = highlights
Green (#00FF00) = thickness
You can add highlights to your custom hair using the tools built into Blender.
- Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
- Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
- Now set your color to hex #0080FF or so. This is the color we will be using to paint our highlights.
- Paint the blue color roughly where you want the highlights to be.
- Use the Blur tool to blur out the highlights as much as possible.
- Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
- Repeat for all portions of your hair.
- Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.